The Adventures of the Knights of Spellforge Keep

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I can't wait to see your next character, Dartan!

Say, were you present in this last adventure (the one that had the ghost beholder)? If so, what did you do the whole time?
 

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Bye Bye Dartan

Major bummer! Dartan will be missed. He is a great brooding character and I'm sad to see him go. Can't wait to see what you got planned for him.

I'm a little bummed about Nanny leaving too but I know a Shield Guardian can't hang with a bunch of 14th level characters.

I do like the new group alot. Jamison has great history, Kizzlorn too, Orthos is cool (I really dig the "Tear of Moradin".... nice touch there) Lem is interesting and Vek just frickin' rocks.


Thanks for all the hard work, Doc! Looking forward to the Halloween session.



Raz (always a Dartan fan)
 
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I could bet a couple of dollars that Dartan will trade in his paladin levels for black guard levels now, and become a nemesis of the party.
 

Tsunami said:
were you present in this last adventure (the one that had the ghost beholder)? If so, what did you do the whole time?
Dartan's player went off and played Godzilla: Destroy All Monsters Melee in the next room, while we played the remaining encounter at the table.

Pooo.
 


Doc mentioned wanting "honesty" in his readers responses....

So here's a whole bunch of honesty:

Wow, what a major let-down. Dartan, Mr. Brooding Anti-hero, decides to hire an ineffectual assassin. As if killing Jamison was a permanent solution. As if there wasn't two clerics in the party, with access to divination and raise dead spells. As if Dartan couldn't have done the thing himself. This whole episode seems out-of-character. Perhaps the player jus' wanted to try a new PC......

And then there's the whole "leave the party" scene. Seems like there's some dialog missing here......did Jamison have anything else to say? Other party members? And again, Dartan's leaving with his tail between his legs seems so strange.......

Doc, are you sure you and your players weren't replaced by alien dopplegangers?
 
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I must agree, at least partially. I found all the episode rrather surrealist, out of character. I didn't understand what did exactly Dartan/Dartan's player want with it...
 

If Dartan had attacked Jamison he wouldn't of lasted 2 rounds. The party just has too much spellpower. We wouldn't have let him do it. This way he gets to leave and come fight us again on his own terms.

When fighting a devil you must become a devil yourself. Is that how the saying goes? :D
 

Wee Jas said:
If Dartan had attacked Jamison he wouldn't of lasted 2 rounds. The party just has too much spellpower. We wouldn't have let him do it. This way he gets to leave and come fight us again on his own terms.

O.K., I understand that.

But I don't understand who could he hope to kill Jamison forever with an assasin, with such a clerical spellpower in the party...
 

Re

You know, it really is up to the DM to roleplay whether or not a deity is willing to revive a particular person from the dead. I'll admit, most DM's don't care to arbitrate cleric spells in terms of the cleric's deity, but this is the only real way to make sure either someone stays dead or is truly affected by negative game effects like ability loss and level drain.

Basically, just because you have alot of cleric spell power in the party, a DM should still determine if the god in question would grant ressurection type spells to raise a particular character. For example, a cleric of Tyr wants to ressurect a cleric of Bane because they are childhood friends. As a DM, I don't care what the cleric's level is, he or she is not obtaining any divine power from Tyr to raise a priest who worship's an enemy god.

Another example might be when a priest of Kelemvor tries to pray for a raise dead or ressurect to bring back a character who was killed during a non-essential adventure, aka non-world threatening. Kelemvor has no reason whatsoever to grant ressurection since death is a natural part of life, and even deaths caused by murder or plague must be allowed to occur without interference.

Cleric spells should involve some measure of roleplaying, especially powerful cleric spells such as True Ressurection or Miracle. As a DM, I have to arbitrate whether a god might grant a certain spell for a certain use based upon their philosophies. Otherwise, it is way too easy to avoid the negative consequences of being a hero.

The point I am getting at is that maybe Dartan figured the assassin would kill Jamison in such a way as to make sure he doesn't ever come back. If Jamison had been completely consumed by the creatures in the water, it would have taken far more powerful magic to bring him back than the party might possess at the moment. Heck, maybe the deities know something about Jamison the party does not and they may refuse to grant the magic needed to bring him back. If Jamison were evil, then most likely the dwarf cleric's god would not grant him divine spells to ressurect Jamison. Then only Vek could do it or a powerful wizard. Who knows, maybe Wee Jas might tell Vek that Jamison is dead and that she will not grant the power to revive him. It's all up to the DM.

Hopefully, Dartan was hoping none of the parties gods would grant the power to bring Jamison back after he had been wholly consumed. Although, it could be that not everyone puts such stringent requirements on cleric spells and bringing him back would be easy. Then, Dartan truly did just waste his time.

Either way, I see no problem with Dartan hiring an assassin. He is consumed with hate for Jamsion and is obsessed withing vengeance for what Jamison did wrong. This would be motivation enough to do whatever is needed to destroy Jamison.
 

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