The Adventures of the Knights of Spellforge Keep

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Nice. Too late, I thought of Anthony Hopkins... who gets my personal vote for Vek's voice.

EDIT: I took out John Goodman and Andy Serkis and added Hopkins and Walken. I put your vote in for ya there.

Our two were the only votes thus far, so I didn't mess anything up, really.
 
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Interesting site, Dr Midnight. However, as I pursue your house rues section, I notice a glaring lack of a HOUSE RULED HARM/HEAL. Please go to the D&D Rules forum and note the vast assemblage of forumers, all experienced D&Ders, agreeing on the brokeness of Harm. After you have done so, please take the neccessary steps. That will be all. ;)

Seriously, I do think you should house rule Harm, but hey, your campaign, your rules. I'm also curious as to how allowing the instant kill rules have affected your campaign.

I never allowed them in my campaign because the idea of a commoner somehow killing a Dragon with a butcher knife seemed wrong somehow. Still, it can add spice to the game I suppose.
 

Who would win in a fight?
Vek
Dartan

Not who would win the popularity contest. Dartan doesn't want me to use spells so he threw down the hand to hand challenge but I agreed to quickly so he intelligently rethought the call out. lol (damge reduction, negative energy attack and lich touch are my friends)

How many times can MoH vote anyhow? :D

I voted 'Other'

Christopher Walken

I AM .. going to have to kill.. YOU now. I love him.

all experienced D&Ders, agreeing on the brokeness of Harm

Are they suggesting any good fixes? Slay living is a level lower and kills you or you take 3d8 + caster level. Harm only wounds you. I agree there should be a hit point cap on Harm so everyone isn't going out Great Wyrm slaying. (Although that Great Wyrm had CRAZY spell resistence, I flubbed 90% of my spells)
 

I'm all for a good HARM fix.

I House Ruled it for the battle against Acessiwal, but I allowed it for Vek vs. Dartan's father Korgan, so I know I've got to be consistent and pick one. I'll be finding a good rule, but till then, I'll keep it off of the house rules page. It'll still be a very powerful spell.

The rankings are as follows, right now:

1.) James Earl Jones 0 0%
2.) Jack Nicholson 0 0%
3.) Christopher Lee 0 0%
4.) Anthony Hopkins 2 50%
5.) Kevin Spacey 0 0%
6.) Christopher Walken 2 50%
7.) Tim Roth 0 0%
8.) Patrick Stewart 0 0%
9.) Orson Welles 0 0%
10.) Someone else

2 for Hopkins, 2 for Walken! The two guys I initially left out. What was I thinking?
 

Dr Midnight said:
I'm all for a good HARM fix.

I House Ruled it for the battle against Acessiwal, but I allowed it for Vek vs. Dartan's father Korgan, so I know I've got to be consistent and pick one. I'll be finding a good rule, but till then, I'll keep it off of the house rules page. It'll still be a very powerful spell.

Just a thought: How about save for half damage?

Seriously: if you save, you only lose half of your hit points.

Aside: Great Wyrms should not be immune to harm. Jus' smart enough to have thought of counters.
 

Actually, yes. A great deal of the entire thread is discussing the house rules people use on Harm, and how to keep it powerful while making it not so very broken. The big problem with Harm is it has the potential to basically insta-kill anything, no matter how many HP or how tough it is, with NO SAVE. The only thing that helps is SR, and if the creature the Cleric is fighting is even close to the appropiate CR, he's going to get it through at least half of the time, probably more. And once he does, the creature is dead, no save.

But this is all discussed on the other thread, and I don't want to derail this thread too much. By the way, I'm surprised Kizzlorns brothers aren't going to be part of the party. I checked the characters section, and it seems her current adventuring companions are the new members. Very interesting. Good job Doc, and I look forward to more.
 

I think we are going to use:

HARM
WILL save for 50% hit point damage, failed as normal.
Will is the save for all Inflict Wounds spells.
 

The problem I would have with that house rule is it still far too effective against high hitpoint creatures. Say you face Asmodeus, I believe he has 2,666 HP. If you get the spell past his resistance, (which by the time you face the guy, shouldn't be hard) he suffers at least 1,333 HP of damage. That's ridiculous. Epic spells don't have that kind of power. And it's worse for things without spell resistance and a lot of HP.

I personally prefer one of these house rules:

Harm still has no save, but has a HP cap. The spell will do 12.5 damage per caster level, so a 20th level Cleric will do 250 damage with the spell. It's still very, very powerful but will not shave off thousands of hitpoints on one cast, either.

And number two, Harm does have a save, if the save is failed the spell does damage as normal. If the save is made the spell will do 10 damage per caster level.

Still, that's what I like, and it's probably because my players are just an inch or two from epic levels and I will soon be throwing things up against them that have too many HP for me to justify allowing so much damage from one spell without a save. I also put a cap on Heal, as I did not like the idea of healing potentially millions of HPs with just one cast of one spell. But that's me.
 

Wee Jas said:


Not who would win the popularity contest. Dartan doesn't want me to use spells so he threw down the hand to hand challenge but I agreed to quickly so he intelligently rethought the call out. lol (damge reduction, negative energy attack and lich touch are my friends)

How many times can MoH vote anyhow? :D


Pffft. Everyone knows Dartan is the most bad arse character in the group. Even Dr. Midnight secretly acknowledges it. Just look at the site. Does it say, "Vote for me, or I'll sic Vek on you?" Nay, it says, "Vote for me, or I'll sic Dartan on you." The choice is clear.... vote Dartan!
 
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By the way, how much did that negative energy shield cost? It must've been a lot, since the only weapon I can compare it to from the core books is that weapon that takes away a level every time it scores a critical hit, although even then the target gets a fortitude save.
 

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