Quartz said:So he's not a 20th level barbarian and / or doesn't quite have the Str.![]()
He's not a 20th level barbarian.
The party's all at 18th at present.
Quartz said:So he's not a 20th level barbarian and / or doesn't quite have the Str.![]()
Quartz said:Ah well, we can now work backwards. Each attack has to do at least 112 damage, 56 before doubling. He's investing 18 points in PA which give 36 damage, so we need to find 20 damage. Take off the +4 from the bard leaves 16. Assuming starting Str 16, +4 from levels gives Str 20, +6 Enhancement OR + 6 from Rage gives Str 26 for +12, and 9 (Average) + Bonus damage from the weapon and we're more than there.
That's an awesome weapon. It should help mightily in the final battle.
SRD said:Sun Blade: This sword is the size of a bastard sword. However, a sun blade is wielded as if it were a short sword with respect to weight and ease of use. (In other words, the weapon appears to all viewers to be a bastard sword, and deals bastard sword damage, but the wielder feels and reacts as if the weapon were a short sword.) Any individual able to use either a bastard sword or a short sword with proficiency is proficient in the use of a sun blade. Likewise, Weapon Focus and Weapon Specialization in short sword and bastard sword apply equally, but the benefits of those feats do not stack.
In normal combat, the glowing golden blade of the weapon is equal to a +2 bastard sword. Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and x3 on a critical hit instead of the usual x2).
The blade also has a special sunlight power. Once per day, the wielder can swing the blade vigorously above her head while speaking a command word. The sunblade then sheds a bright yellow radiance that is like full daylight. The radiance begins shining in a 10-foot radius around the sword wielder and extends outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius. When the wielder stops swinging, the radiance fades to a dim glow that persists for another minute before disappearing entirely. All sun blades are of good alignment, and any evil creature attempting to wield one gains one negative level. The negative level remains as long as the sword is in hand and disappears when the sword is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the sword is wielded.
Moderate evocation; CL 10th; Craft Magic Arms and Armor, daylight, creator must be good; Price 50,335 gp; Cost 25,335 gp + 2,000 XP.
Eccles said:Russ - question for you.
That prestige class I don't presently qualify for - I don't need feats to qualify for it, just need a few skills.
Would it be OK to re-jig my skill points (I've got 21 skill points in Sleight of Hand I've never used in 18 levels, for instance), so that I'd qualify for it next level?
Morrus said:Yeah, no problem. It's totally appropriate in-game, and there's a very good RP rationale for you to acquire it.