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The "alien mindset" of a race
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<blockquote data-quote="Dirigible" data-source="post: 1600042" data-attributes="member: 12631"><p>Loudly?</p><p></p><p>I can think of some examples of this from my own campaign settings.</p><p></p><p>With a concept semi-borrowed from Warhammer's greenskins, orcs are the way they are in large part due to the fact they don't feel pain the same way as humans and other races do. Physical violence does little harm to them, so amongst themselves there is no stigma to dishing it out - in conversation, orcs will regularly smash each other about the face and neck as a form of punctuation. When they do this to squishier races, though, it earns them a reputation for savagery and callousness. Because they learn to exert force to get what they want in everyday life, their entire culture regards violence as an appropriate way to get land, resources and deal with all outsiders.</p><p></p><p>Elves, which in my setting live slightly shorter lives than humans, approach every facet of life with vigour and a dedication to beauty and joy. All their senses are keener than a humans, and they have a racial bent towards hedonism, so aesthetics take pride of places in their system of virtues. The most important thing to an elf is doing something or creating something that will bring pleasure to others.</p><p></p><p>Whereas modern day, real world humans in the Western world arguably define themselves by their rights, dwarves define themselves by Duty. Their long lives mean long childhoods, in which they are raised semi-communally by the clan. This gives them a strong sense of community and loyalty, and a relativly weak sense of individuality. Dwarves are willing to subordinate themselves to the needs of the whole in a way that no human culture can match. The most important thing to them is crafting something that will endure, to pay their unspoken debt to the Clan that raised them.</p><p></p><p>What else comes to mind...</p><p></p><p>* If you had a race with powerful, natural abilities (great stats, natural weapons an/or spell-like abilities), they might fail to understand the need for the use of tools. Everything is either 'creature' or 'obstacle/environment' - which includes every kind of object or substance outside its own body and those of other beings.</p></blockquote><p></p>
[QUOTE="Dirigible, post: 1600042, member: 12631"] Loudly? I can think of some examples of this from my own campaign settings. With a concept semi-borrowed from Warhammer's greenskins, orcs are the way they are in large part due to the fact they don't feel pain the same way as humans and other races do. Physical violence does little harm to them, so amongst themselves there is no stigma to dishing it out - in conversation, orcs will regularly smash each other about the face and neck as a form of punctuation. When they do this to squishier races, though, it earns them a reputation for savagery and callousness. Because they learn to exert force to get what they want in everyday life, their entire culture regards violence as an appropriate way to get land, resources and deal with all outsiders. Elves, which in my setting live slightly shorter lives than humans, approach every facet of life with vigour and a dedication to beauty and joy. All their senses are keener than a humans, and they have a racial bent towards hedonism, so aesthetics take pride of places in their system of virtues. The most important thing to an elf is doing something or creating something that will bring pleasure to others. Whereas modern day, real world humans in the Western world arguably define themselves by their rights, dwarves define themselves by Duty. Their long lives mean long childhoods, in which they are raised semi-communally by the clan. This gives them a strong sense of community and loyalty, and a relativly weak sense of individuality. Dwarves are willing to subordinate themselves to the needs of the whole in a way that no human culture can match. The most important thing to them is crafting something that will endure, to pay their unspoken debt to the Clan that raised them. What else comes to mind... * If you had a race with powerful, natural abilities (great stats, natural weapons an/or spell-like abilities), they might fail to understand the need for the use of tools. Everything is either 'creature' or 'obstacle/environment' - which includes every kind of object or substance outside its own body and those of other beings. [/QUOTE]
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