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The Anarchic Mug
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<blockquote data-quote="Thurbane" data-source="post: 4016480" data-attributes="member: 43273"><p>A local adventurers tavern with a hook: the inn is named after a minor artifact, kept on the premises.</p><p></p><p>The Anarchic Mug has only one magical prooperty: it can randomly alter one ability of a character who drinks from it. When the character drinks from the mug, roll 1d6:</p><p>1 - STR</p><p>2 - DEX</p><p>3 - CON</p><p>4 - INT</p><p>5 - WIS</p><p>6 - CHA</p><p>Then roll another d6: odds, the character gets a +4 enhancement bonus to that ability for 24 hours (as per the Bull's Strength etc spell) for 24 hours. Evens, the character takes a -4 penalty (1 minimum) to the ablity for 24 hours - only a Remove Curse or more powerful spell can end this prematurely.</p><p></p><p>The innkeeper charges patrons 50gp to drink from the mug, which will only function on a particular creature 1/day. The mug is chained to the bar on a thin adamantine chain to prevent theft. The innkeeper is an ex-adventurer himself, and is used to dealing with unruly patrons who try to take their money back after a "bad" result from the mug.</p><p></p><p><img src="http://www1.istockphoto.com/file_thumbview_approve/1236841/2/istockphoto_1236841_beer_mug_vector.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>======</p><p></p><p>Any thoughts, comments or criticisms of this concept? Is +4/-4 too lmuch? Is 24 hours too long? 50gp too cheap?</p></blockquote><p></p>
[QUOTE="Thurbane, post: 4016480, member: 43273"] A local adventurers tavern with a hook: the inn is named after a minor artifact, kept on the premises. The Anarchic Mug has only one magical prooperty: it can randomly alter one ability of a character who drinks from it. When the character drinks from the mug, roll 1d6: 1 - STR 2 - DEX 3 - CON 4 - INT 5 - WIS 6 - CHA Then roll another d6: odds, the character gets a +4 enhancement bonus to that ability for 24 hours (as per the Bull's Strength etc spell) for 24 hours. Evens, the character takes a -4 penalty (1 minimum) to the ablity for 24 hours - only a Remove Curse or more powerful spell can end this prematurely. The innkeeper charges patrons 50gp to drink from the mug, which will only function on a particular creature 1/day. The mug is chained to the bar on a thin adamantine chain to prevent theft. The innkeeper is an ex-adventurer himself, and is used to dealing with unruly patrons who try to take their money back after a "bad" result from the mug. [img]http://www1.istockphoto.com/file_thumbview_approve/1236841/2/istockphoto_1236841_beer_mug_vector.jpg[/img] ====== Any thoughts, comments or criticisms of this concept? Is +4/-4 too lmuch? Is 24 hours too long? 50gp too cheap? [/QUOTE]
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