The Ancient Paths - Path I

“Don’t worry about it, I’m sure that the creatures inside the cave would have been alerted to our presence soon enough.”

Putting his backpack down, Hrolf takes out a torch and flint. Taking a minute to light the torch. ”Master Nae’talis, I know It will hinder your spell casting but would you please be the one to caries the torch.”
 

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Dowkan grunts at the suggestion of carrying a torch. "No self respectin' dwarf needs no torch," he mutters and moves into the cave entrance.
 

Nae'talis stares at Hrolf for a few moments, considering him, before nearly yanking the torch from the priest's hand. "I'll humor you this once, Tyrran, because of your help earlier, but we are hiring a torch bearer at our earliest opportunity," the wizard remarks, as he holds the torch out before him, avoiding the dripping bits as best he can.
 

~ The Adventurers ~

The party travels the now familiar tunnels of the cavern complex, across the stream, past the bonework gate, and to the once lighted chamber. Everything seems empty, as if the former residents packed up and moved, leaving no proof of their existence behind. Continuing on to the large cavern where the others met Dowkan and Sunder, the adventurers find the makeshift armory and barracks equally barren. Which leaves the sharply sloping tunnel at the other end of the chamber.
Following it brings the group to a rocky subterranean beach with a dock. The dock extends eight feet into the water. Tied to the dock is a raft built from giant mushroom stalks, tied together with rope. Two long, wooden poles are set on the raft, which seems capable of holding up to six people.
To the right of the dock is an underground falls; the incessant cascading sound of chilly water drowns out all other noise in the area. The pool of water at its base runs quickly into a continuing stream flowing to the west.
 

"Is across the water the only place ya ain't been?" Dowkan asks, obviously hoping that he doesn't have to get into a boat!

"And where'd dat spy go?"

OOC: Have we got a map somewhere? I had a quick look, but no success.
 

Sabriel shakes her head. "I have no need of a torch." she said and followed the dwarf into the caves.

The bard looks at the waterfall thoughtfully. When she was a child, she remembered how her parents would sometimes hide blemishes on the walls with a hanging of somesort. Could this apply to falling water?

"Master dwarf?" she calls to Dowkan. "When I was a child, my parents would hang tapestries and wall-art to hide blemishes on the wall itself. Could the waterfall hide a cave or a passageway in a similar manner?" she asked.
 

"Maybe a cave big enough for someone ta hide in," agrees Dowkan. "But no more than that," he adds as he moves across to explore the waterfall.
 

~ The Adventurers ~

The only way to reach the waterfall is by boat or swimming thirty feet out, both against a strong current. Dowkan finds that the semi-circular shoal beach dies into cavern walls on either side of the adventurers.

[sblock=OOC]Legildur: Nope, no map... Belgal would be able to tell you guys that the stream you crossed earlier in the caves connects with the waterfall, but Belgal is probably dead.[/sblock]
 

"Well, if we ain't got no where else ta go, then it's in the wee littl' boat we go," says Dowkan as he unreadies his shield and secures it to his back, freeing both arms for action. The dwarven warrior moves across to the dock and the most interesting boat and prepares it to head toward the waterfall, looking to see who else will join him. (ooc: ranks in Kn (dungeoneering) and Swim, and +3 modifier in Survival (underground))
 

Securing his shield to his back, Hrolf takes up position on the other side of the craft, with poll in hand. ”We should try and follow the wall, the current will be less there. If there really is a passage behind this waterfall, than approaching it from the side will hopefully keep us somewhat dry”
 

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