The Astronecrotic Heresy - OOC Thread

apocalypstick

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IC Thread

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Bleak times have come to the Known World.

It is the year 4218. The Kylearian Empire holds the whole of the world in its adamantium grip. More that two thousand years have passed since His Divine Regency, the Emperor Marcus Kylearius, conquered the Known World and placed himself upon the Throne Absolute – where he sits to this day. His reign is cold and cruel and complete; from the courts and magistrates to the farmers and tradesmen, there is no aspect of life that his functionaries do not watch over. The Emperor sees all, knows all; and the great bureaucratic machine of the Empire rolls ever onward, grinding the hopes and dreams of its citizenry into dust between its gears.

The power of the Empire is matched only by that which has existed before it, the One True Church, offering salvation to those who accept the teachings of Anselm, the Sun God, into their hearts. Yet deliverance has its price. The clergy peddles salvation like trade goods so that the Church might line its coffers with silver, and what once was spiritual has become political. To disobey the Holy Edicts are to condemn one’s soul to eternal damnation in the afterlife; the Church’s enemies are branded as heretics and hunted down by the Justicari, who can find evil within the purest heart, and purifies the wicked with flame and steel.

For time immemorial the people of the Known World have lived beneath the shadow of Church and Empire, afraid to act or speak without first considering how their deeds will be perceived by those who rule. And times are changing – for the worse. Over the course of the last ten years the skies have slowly become darker and the land has grown colder. Midday is no brighter than twilight and the night is blacker than pitch. The warmest day of summer caries with it an autumnal chill, and winter is longer than spring and summer combined. Trees grow short and stunted, flowers refuse to bloom, and meadows once bright and green have become dull and gray. Each year the farmlands yield a crop smaller than that of the year before, and only the wealthiest of men do not go hungry. Goblins and Ghuls lurk in the shadows, carrying off those who are not wary into their dark lairs. And the truth of an ancient heresy, long concealed by Church and Empire, can no longer be denied.

The sun is going out.

***

The game would be RP-intensive, include firearms and steamworks, and deal with "dark" subject matter (though not of the nature that the "mature" connotation implies). As stated above, all characters would be human, and no divine magic is available in the setting.

Influences include Gene Wolfe's Book of the New Sun and Guy Davis' Baker Street comic book series (check them out if you don't know them - they're really good!).

Not everyone's cup of tea, I know. But if anyone is interested, drop me a line here and we can see where this goes.:D :D
 
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Kamard- Wow, long time no,er...no view your posts, I guess.
I used to play a skaven in one of your games, just saying Hi
 
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I'm so down for this game if you'll have me apocalypstick. I've read the Book of the New Sun and whilst I found it a tad bit unpenetrable you definitely captured the feel with your introduction. Sounds like a game with great potential.
 

I might be interested, the background story sounds great. I'd like to know the level we would be starting before fully committing myself to this.

EDIT: It's official - I can't spell.
 
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Okay; thanks, everyone, for taking a look-see here. Some further notes about the game I would like to run:

1: The Good-Evil axis in regards to alignment does not exist. When choosing an alignment for your character, simply choose between Lawful, Neutral, and Chaotic.

2: Characters will start at 2nd level, with max HP for second level and average starting gold for first (i.e. a Rogue would have 12 hp [+CON bonus, if any) and 125 gp).

3: All classes, save the Cleric and Paladin, are allowed. The Bard class does not have access to any "Cure" spells. However...

4: "Magical" healing is available in the form of alchemical potions. A character wishing to brew potions should take the Brew Potion Feat and have at least 5 ranks in Craft: Alchemy. Requirements for the Brew Potion feat are changed from Caster: 3rd Level to Character: 3rd Level.

5: All characters many take any of the Knowledge and Craft Skills as class skills. New skills include

Craft: Clockwork
Craft: Firearms
Craft: Steamworks
Demolitions
Knowledge: Astronomy

New Feats include

Exotic Weapon: Pistol
Exotic Weapon: Rifle

6: 28 Point-Buy.

Other things to take into consideration:

Taking CHR as a "dump stat" is not a good idea. This is not to say that a low-CHR character is non-viable; if that's what you want, go for it. However, much of the game will revolve around character-NPC interaction, and a low CHR will definitely be to your detriment in those situations.

On the other hand, a good blade is always good to have.

Firearms are not available at character creation; I'll post my rules for black-powder weapons in another post. Possession of firearms or black powder is a crime in Imperial lands.

I expect characters to have good, solid, meaty backgrounds and personalities. Though this setting no longer pays much more than lip service to the ideals of "Good" and "Evil," the Known World is definitely in need of heroes. On the other hand, anti-hero types are definitely acceptable.

In the streets and alleyways of the major cities, there are definite subcultures; think street gangs, punks, mods, "Kylearian Youth Movement," etc. In the long and barren stretches of land between the cities (small towns, farming communities, etc.) people are less concerned with subcultures and more with simple survival.

Neither the One True Church nor the Kylearian Empire are "Monolithic Evil." As with any organization, there are both good apples and rotten ones within their ranks. I will post furhter information about these two powers in another post as well.

If you would like more information/clarifiation about anything, just ask! I'm sure I've missed something...

email character ideas to applespit@netzero.com with the subject heading Astronecrotic Heresy.

Edit - added Knowledge: Astronomy to the Skill List.

Edit 2 - removed the Ranger class from the disallowed class list.
 
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Ditto here. This is right up my alley. I, too, have a difficult time convincing my group to try anything but vanilla D&D. Ah, but that's what these here boards are for. :D
 

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