The Astronecrotic Heresy - OOC Thread

Argent, that's your call - we can work it either way.

As for the gang itself, I leave it up to you guys to detail it - name, hangouts, activities, etc., unless you would like me to do it for you.
 

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Okeedokee, so, I will just delete that whole "gang got destroyed" thing and we (me, Zerth, and Argent) will be part of a still functioning gang. Works fine for me.
 

Tear44... yep; Druids receive Cure spells. They're the only class (well, along with Rangers) that do.

Now, as far as the gang goes - though there are a few members left, including the two (or three) of you, for the most part it has been decimated. That's just the way things go... gangs form, get into fights, fall apart, and the survivors go on to form new gangs. At this point, the specific gang that the three of you were a part of has fallen apart, and there's no leadership, no direction... the Irregulars have effectively destroyed what you once called your "family."
 

Farrel Hobbs; incognito hedge sorcerer.

Farrel Hobbs
Human Sorcerer
2nd Level
Neutral

Str: 10
Dex: 13 (+1)
Con: 13 (+1)
Int: 14 (+2)
Wis: 10
Cha: 15 (+2)

Hp: 10
Ac: 11
BaB: (Base/Melee/Ranged) +1/+1/+2
Save: (Fort/Reflex/Will)+1/0/+2

Feats and Class Abilities:
Tiny Viper Familiar
Eschew Materials
Spell Focus: Conjuration

Skills Rank + Mods = Total
Bluff 5 + 5 = 10
Concentration 5 + 1 = 6
Knowledge
Religion 5 + 2 = 7
Profession
Farmer 5 + 0 = 5
Craft: Alchemy 5 + 2 = 7
Spells per Day:
Cantrips: 6
Level One: 5

Spells Known:
Cantrips: Acid Splash, Mending, Prestidigitation, Light, Daze
Level One: Summon Monster I, Grease

Equipment:
QuarterStaff +1 to hit, 1D6, x2
Dagger(x2) +1/+2 to hit, 1D4, 19-20 x2, 10 ft
Farmer’s Work Clothes
Suit (aged and thread worn)
Backpack
4days rations
Water Skin
Soap
Bedroll
30gp in coin.

Appearance
Farrel is a good old boy in the city. Always has a kind of shocked look on his face. Tall but rail thin. He has the kind of tan on his arms and neck that comes from spending most of your life in the sun. Even a waning sun. Speaks with a twang in his voice, he none the less comes off as charming. With black hair and blue eyes, he can get attention when he seeks it. He wears a thread worn suit, that he used for Church and selling goods in town, most of the time. But has some work clothes for when he needs to get dirty.

Background

Let me tell you, food may be scarce here in the city , but its plain murder out in the fields. My whole life people have been watching the sun shrink. Harvests come in smaller and smaller. Growin’ season seem to be shorter too. But do people pull together? Do they shelter each other from the growing storm? No. It’s a war out in them fields, only the fightin is done with gossip and stories.

I lost my farm not but a season ago. Good old Hobbs Hills. The Marr clan wanted that land for ages. My Pa, his Pa and even his Pa worked them selves into a grave to make our meager land grow. And we could get by. Enough to meet our taxes for the Empire. Enough to pay our Tithe to the church. Even enough to feed ourselves. Well maybe just enough to feed ourselves. Never gonna be rich as a farmer, you just starve a little slower is all.

Well, as the firstborn in our family, I took over when Pa got sick. Real sick. People said it was poisonin’. Never did find out, but he went slow and painful. I don’t know what made Herric Marr happier, Pa being sick or me taking over. Me and the Marr’s never got along. They blamed me for all kinds of goings on. They said it was my fault the day them vermin destroyed the west silo. Or when they found that huge mother rat in the barn. “Farrel Hobbs, you cursed son of the beast. Stop bringin’ your spirits round here.” I was always hanging round cause of Petra. She was the only good thing that ever grew on Marr’s land.

Well, after I runnin things for a season or two, Herric came over and told me a little secret. He said he knew why I was prospering. Said Petra saw me fixing the fences with no tools. That the whole countryside knew how I chased them vagrants away with Fire Bugs. Word was the Justicari were only a town over and that my number was up. “You leave boy. You get while the gettings good. Maybe they won’t make you ride the Sun Wheel if you start runnin Right Now.”

I hate to say this. But I left. Not because I traffic with spirits. But I knew that a church witch hunt would ruin me and my family. I figured I would wander to the city for a week, maybe two. Then head back when the Witch Hunters moved on. Turns out Herric had plans with in plans. My younger brother Easau married Petra the day after I left, I hear tell she kicked and cried her way down the aisle. But that made Herric the new boss of our Farm. Became the third largest parcel of land, outside of church land.

Easau came to see me in the city with a few of Herric’s boys. Threw me a bag a gold and told me never to come back. Hobbs Hills wasn’t my home no more. And Petra weren’t none of my concern either. She was his now and with his child. Showing already and everthing. Can’t say it didn’t sting, but I happen to know who planted Petra’s field. If ya’ get my meanin’. Easau gonna have a hard lesson one day, if blood shows true.

So here I am in the city. The loverlyest part of it too. If I can ever get past the stench of the sewers, the nightly stabbings and them mechanical creatures that crawl by on the roads; it could be home. If only it wasn’t so darn dark.
 


Drehluk Sebalsten

Human Fighter 2

HP: 2d10 + 2 = 22
Initiative: +1 (Dex)
Move: 20'
AC:15 (+ 4 Armour, + 1 Dex), Touch 11, Flat Footed 14
Base Attack / Grapple: +1 / + 3
Attack: Greatsword +4 (2d6+3, 19-20/x2)
Saves: Fort + 4, Ref + 1, Will + 1
Abilities: Str 14, Dex 12, Con 12, Int 14, Wis 12, Cha 12
Alignment: N

Skills: Craft: Firearms 5/7, Handle Animal 1/2, Intimidate 5/6, Knowledge: Astronomy 2/4, Knowledge: Geography 1/3, Knowledge: Religion 5/7 , Ride: Horse 2/3, Sense Motive [cc] 2/3

Feats: Cleave, Exotic Weapon Proficiency [Rifle], Power Attack, Weapon Focus [Greatsword]

Equipment:

Greatsword [15lb, 50gp]
Scale Mail [30lb, 50gp]

Backpack [2lb, 2gp]
Rations (1 week) [7lb, 35sp]
Waterskin [4lb, 1gp]
Flint & Steel [1gp]
Lantern (hooded) [2lb, 7gp]
Oil (5 flasks) [5lb, 5sp]
Bedroll [5lb, 1sp]
Rope, hemp [10lb, 1gp]

Treasure: 6gp, 7sp
Total Weight Carried: 82lb (medium encumbrance)


Drehluk spent much of his life in the church of Anselm and came to an uneasy justification of the nature of the world through the church's teachings. To steady his doubts he threw himself into a life of service and found the black and white outlook of the Justicari the easiest way to suppress his doubts. He existed in a steady state of self delusion for years, convincing himself that the injustices he saw carried out by his brethren (and participated in himself) were warranted. However, the dying of the sun changed all that. No longer could he maintain the pretence of his belief.

At first his disillusionment manifested as cynical bitterness. He stayed within the church and abused his rank for personal gain, then later left and attacked the church in whatever petty ways he could get away with, yet also using his knowledge to garner a living for himself. He became a wandering thug, conman and mercenary, living only for himself, sustained by his bitterness.

He has come to the point now where cynicism is not enough, his bitterness is turning him into a man who he hates. He lived by ideals (however warped) in his former life and is now searching for worth or ideals in a corrupt world to reshape his life by. He has had little success so far but his resolution has given him hope and purpose. He still wanders, not rootlessly and aimlessly, but rather on a quest of sorts to see what virtue and ideals still remain in a dying world.
 



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