The Asynjar: Seafaring Fey

willows

First Post
So, I'm trying to learn how to write stuff for D&D4. I thought I'd start with races, because they're much smaller than classes and have a pretty well-defined structure. Here's one from my campaign The Hollow. They're not available as a PC race, being "extinct", but I figure if they work well then I can build a few humanoid monsters out of them for like 'isolated populations' and eventually open them up for PC use.

The idea here is to make a race that's sorcerery and skirmishery; I see them fighting with a lot of ducking in-and-out and forced movement effects.

The Asynjar

Ancestors of the elves and eladrin alike, the seafarers are now lost from this world.

Racial Traits

Avg. Height: 5'4"-6'0"
Avg. Weight: 110-160lb

Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 7 squares
Vision: Low-light

Languages: Common, Ranyatil (the setting's Elvish)
Skill Bonuses: +2 Acrobatics, +2 Endurance

Discretion: You can shift 2 squares when you are bloodied.
Fey Origin: You are considered a fey creature for the purposes of effects that relate to creature origin.
Group Balance: You grant non-asynjar allies within 5 squares a +1 racial bonus to Acrobatics checks.
Wild Step: As the elf racial trait.
Blood Scent: You can use Blood Scent as an encounter power.

Blood Scent — Asynjar Racial Power
A little taste of blood leaves you wanting more.
Encounter ✦ no keywords ✦ Free Action, Personal
Trigger: You hit with an attack
Effect: You gain a move action this turn.​

Thoughts?
 
Last edited:

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