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General Tabletop Discussion
*TTRPGs General
The availability of magic items
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<blockquote data-quote="Ahnehnois" data-source="post: 5758526" data-attributes="member: 17106"><p>I (running 3.X) pretty much allow the players to get anything they want if they're in a big city (and I'm generous elsewhere as well). I even handwave the custom items that should take a lot of time and be hard to craft and just let them buy their sword of choice overnight.</p><p></p><p>Ultimately, I have a few hours in a session, and I don't care to spend them talking with a magic item vendor unless that character is dramatically interesting, and I don't want to spend time haggling over price or availability unless it's important to the plot. Occasionally I have established merchant NPCs with huge but limited stashes, or deprived PCs from urban areas at length; they just save what they can't sell and buy what they can without much complaining.</p><p></p><p>That said, when I'm equipping NPCs I just give them whatever I feel like with little regard for cost, which usually ends up being pretty generous, so I've never had any balance issues.</p><p></p><p>I've found that skipping details like that has dramatically improved the quantity and quality of what I get done in a session over the years.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5758526, member: 17106"] I (running 3.X) pretty much allow the players to get anything they want if they're in a big city (and I'm generous elsewhere as well). I even handwave the custom items that should take a lot of time and be hard to craft and just let them buy their sword of choice overnight. Ultimately, I have a few hours in a session, and I don't care to spend them talking with a magic item vendor unless that character is dramatically interesting, and I don't want to spend time haggling over price or availability unless it's important to the plot. Occasionally I have established merchant NPCs with huge but limited stashes, or deprived PCs from urban areas at length; they just save what they can't sell and buy what they can without much complaining. That said, when I'm equipping NPCs I just give them whatever I feel like with little regard for cost, which usually ends up being pretty generous, so I've never had any balance issues. I've found that skipping details like that has dramatically improved the quantity and quality of what I get done in a session over the years. [/QUOTE]
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