Lum The Mad
First Post
I consider starting a campaign in my own world/setting using the Pathfinder rules. But I am not at all clear on how to handle the availability of magic items. What do you consider to be the best method?
-Should players just be able to buy most things they would need? (Forgotten-Realms-like)
-Should they only be able to buy stuff that is almost necessary to survive. That is: potions of healing, wands of healing?
-No magic for sale at all. Magic items are found, not bought. (I don't think D&D/Pathfinder is the right system for this kind of game, but you could try to convince me)
-Should players just be able to buy most things they would need? (Forgotten-Realms-like)
-Should they only be able to buy stuff that is almost necessary to survive. That is: potions of healing, wands of healing?
-No magic for sale at all. Magic items are found, not bought. (I don't think D&D/Pathfinder is the right system for this kind of game, but you could try to convince me)