I am not fond of the whole Ye magic shop.
How I do magic items in my game is it is loot not gear. I control the sale of magic items by having a powerful wizard guild that does not allow certain items to be sold to any one but them. This allows the sale of loot that the party does not want and explains why you can't buy just anything.
The way you get magic items is to either find them in loot or go to the wizard guild and commission one. A lot of times the guild is not looking just for gold they may need a rare item and send the group looking for that item.
I also do items that grow with the character. That +1 masterwork sword of your grandpappy may be a magical sword that you have to prove yourself to and slowly it will unleash its abilities.
Alchemy items ,small wondrous items that are not powerful, scrolls with low level spells can usually be found in cities.
Clerical spells items can only be gotten from the churches so it behooves the party to make an alliance with one so they get a better rate.
My game world does not have groups of adventurers who go around adventuring for the heck of it. There is a guild that does this kind of thing basically they are archaeologist types interested in lost knowledge and they work under the wizard guild authority.
How I do magic items in my game is it is loot not gear. I control the sale of magic items by having a powerful wizard guild that does not allow certain items to be sold to any one but them. This allows the sale of loot that the party does not want and explains why you can't buy just anything.
The way you get magic items is to either find them in loot or go to the wizard guild and commission one. A lot of times the guild is not looking just for gold they may need a rare item and send the group looking for that item.
I also do items that grow with the character. That +1 masterwork sword of your grandpappy may be a magical sword that you have to prove yourself to and slowly it will unleash its abilities.
Alchemy items ,small wondrous items that are not powerful, scrolls with low level spells can usually be found in cities.
Clerical spells items can only be gotten from the churches so it behooves the party to make an alliance with one so they get a better rate.
My game world does not have groups of adventurers who go around adventuring for the heck of it. There is a guild that does this kind of thing basically they are archaeologist types interested in lost knowledge and they work under the wizard guild authority.