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General Tabletop Discussion
*TTRPGs General
The availability of magic items
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<blockquote data-quote="Rechan" data-source="post: 5758618" data-attributes="member: 54846"><p>I can tolerate buying healing potions, but I really do not like magical item stores. Like someone said above, it's loot, not gear. Commissioning is possible, but I prefer to drop what a player wants into a treasure than to have it purchasable. Magic item stores just hurts my idea of fantasy. Besides I prefer the notion that adventurers are rare, thus no one would be around to buy the items. Trading with a dragon or having a fey lord hand one over as a reward for a great deed, or a deal with a devil, fine but <em>buying</em>, no. </p><p></p><p></p><p>Items can be upgraded. I.e. if it's a +1 flaming sword, it gets turned into a +2 flaming sword. There are multiple ways to do this. Either the PC drops the money difference and someone upgrades it, they do the ritual themselves via residuum/gold, or that it's a reward and some more powerful entity does it/the item grows period. </p><p></p><p>I like items being enchanted on the spot. Slaying the red dragon turns that +1 sword into a flaming burst sword (or upgrades that +1 to a +2). You simply spend a treasure parcel on the equivalent level of the item and say that magic went from x to the item. For this reason I like the Boon alt rewards in the DMG2. </p><p></p><p>But I'm a fan of unpacking items. Personally I think PCs should have very few magic items that are multi-purpose.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5758618, member: 54846"] I can tolerate buying healing potions, but I really do not like magical item stores. Like someone said above, it's loot, not gear. Commissioning is possible, but I prefer to drop what a player wants into a treasure than to have it purchasable. Magic item stores just hurts my idea of fantasy. Besides I prefer the notion that adventurers are rare, thus no one would be around to buy the items. Trading with a dragon or having a fey lord hand one over as a reward for a great deed, or a deal with a devil, fine but [I]buying[/I], no. Items can be upgraded. I.e. if it's a +1 flaming sword, it gets turned into a +2 flaming sword. There are multiple ways to do this. Either the PC drops the money difference and someone upgrades it, they do the ritual themselves via residuum/gold, or that it's a reward and some more powerful entity does it/the item grows period. I like items being enchanted on the spot. Slaying the red dragon turns that +1 sword into a flaming burst sword (or upgrades that +1 to a +2). You simply spend a treasure parcel on the equivalent level of the item and say that magic went from x to the item. For this reason I like the Boon alt rewards in the DMG2. But I'm a fan of unpacking items. Personally I think PCs should have very few magic items that are multi-purpose. [/QUOTE]
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