Nope. A session is the equivalent of an episode. What I'm talking about is switching the character after every adventure. And that's exactly what's possible in our game groups: Everyone has at least a secondary character.Question for you - do you only run a character once in a RPG and create a new character every session? If not, why not? Same idea.
I disagree. Often they're just as interesting BUT the fans of the previous characters simply won't give them a chance because they prefer seeing their favorites.2. Because often, when new characters are introduced, they're often less interesting than the ones that were replaced.
It's just like fans screaming for an author to continue a book series about a particular protagonist. Sometimes the author is bored to tears with a character after a while and would like nothing better but to refuse to write another novel _or_ write a final one killing the character off.
Have you seen or read Stephen King's "Misery"? It's a perfect example.
Myself, I prefer reading standalone novels because for me the exciting part is getting to know a new 'world' populated by new characters. Sequels simply lack this kind of freshness. They tend to be just 'more of the same' or rehashing the original story.
Yup. And that's precisely what I'm complaining about.3. If fans aren't invested in the characters, their propensity to follow the franchise/series diminishes rapidly. Poor continuity + declining interest = dying/dead franchise/series.
Fan is short for 'fanatic' and that shows time and again. For a franchise/series fans are great because once they're hooked, they'll stay until well after the point where things stopped being interesting. The quality of the storyboards can go downhill without it being noticed by fans for a long time, saving the producers a ton of money. In this period their initial investment pays off.