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*TTRPGs General
The Bane of PrC
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<blockquote data-quote="ForceUser" data-source="post: 349241" data-attributes="member: 2785"><p>I think there's nothing wrong with this, in fact, I encourage it. Usually when my players come up with a character concept involving a PrC, it means that they see the character AS that prestige class, and not as the base class. That's okay. If your character is one day destined to be a great arcane archer, plan ahead. Get into the class as soon as possible, because the longer you wait the longer it is until you get the cool character-defining abilities you're seeking. Prestige classes are not a little tack-on at the end of your character. They are character-<em>defining</em> career choices, so it's important that the player plan ahead to get into the class when he wants to. If you're having trouble rationalizing it as a DM, don't. Just let them do it (or rule-zero it if you can't accept it - though this won't endear you to your players). </p><p></p><p>The way I usually rationalize it is this: the character is not necessarily making choices specifically to get into the class, he's just maturing in a way that, unbeknownst to the <em>character</em>, will make him a great [INSERT PRESTIGE CLASS HERE] one day. Alternately, you could do what some of my players have done, and that is to work the PrC into your character's backstory, providing a good reason why he'll pursue that prestige career. For instance, in my OA game, the monk character was rescued from an abusive father by a Tattooed Monk (a prestige class from Oriental Adventures). The Tattooed Monk delivered him to a nearby monastery and promised to keep in touch. For his part, the young future monk swore to himself that one day he too would become a Tattooed Monk. It has been his character's life goal since that moment. </p><p></p><p>As a DM, allow your players to come up with such justifications for sculpting their characters to a PrC from 1st level. In the above example, it clearly makes sense, and only an unreasonable DM would disallow the player from ultimately enjoying the character he wants to play. You may not like how players plan for PrC's early on, but if the <em>prestige class</em> is the class they <em>really</em> want to play, why would you get grumpy about the player trying to get into the class as soon as possible? Instead, if the PrC is allowed in your campaign, let the player have his fun. At the end of the day, that's what it's all about.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 349241, member: 2785"] I think there's nothing wrong with this, in fact, I encourage it. Usually when my players come up with a character concept involving a PrC, it means that they see the character AS that prestige class, and not as the base class. That's okay. If your character is one day destined to be a great arcane archer, plan ahead. Get into the class as soon as possible, because the longer you wait the longer it is until you get the cool character-defining abilities you're seeking. Prestige classes are not a little tack-on at the end of your character. They are character-[i]defining[/i] career choices, so it's important that the player plan ahead to get into the class when he wants to. If you're having trouble rationalizing it as a DM, don't. Just let them do it (or rule-zero it if you can't accept it - though this won't endear you to your players). The way I usually rationalize it is this: the character is not necessarily making choices specifically to get into the class, he's just maturing in a way that, unbeknownst to the [i]character[/i], will make him a great [INSERT PRESTIGE CLASS HERE] one day. Alternately, you could do what some of my players have done, and that is to work the PrC into your character's backstory, providing a good reason why he'll pursue that prestige career. For instance, in my OA game, the monk character was rescued from an abusive father by a Tattooed Monk (a prestige class from Oriental Adventures). The Tattooed Monk delivered him to a nearby monastery and promised to keep in touch. For his part, the young future monk swore to himself that one day he too would become a Tattooed Monk. It has been his character's life goal since that moment. As a DM, allow your players to come up with such justifications for sculpting their characters to a PrC from 1st level. In the above example, it clearly makes sense, and only an unreasonable DM would disallow the player from ultimately enjoying the character he wants to play. You may not like how players plan for PrC's early on, but if the [i]prestige class[/i] is the class they [i]really[/i] want to play, why would you get grumpy about the player trying to get into the class as soon as possible? Instead, if the PrC is allowed in your campaign, let the player have his fun. At the end of the day, that's what it's all about. [/QUOTE]
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