Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
The Banewarrens
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GruTheWanderer" data-source="post: 700721" data-attributes="member: 3119"><p>Titus heals Malikar with three uses of the wand. No traps remain around the boulder. Continuing north you come to a four-way intersection in the tunnel. The eastern branch leads back to the chamber with the pit trap. The western branch leads to another chamber.</p><p></p><p>You continue north to a three way intersection. A western branch leads to a cave with a horrible stench. The ceiling is low and the walls are slick with moisture. It holds a grisly, bloody mess: some half-devoured humanoid creature, greenish white from bloating and decay.</p><p></p><p>Going back to the intersection and taking the eastern route, you begin to enter another chamber with damp walls and a loose, gravely floor. Unfortunately, Verakka fails to notice a rockfall trap. He is hit by a number of rocks (6 damage). Fallon, who is climbing along the ceiling, is likewise affected and falls to the ground (10 damage). It is easy to see that the room remains dangerous. Titus heals the two scouts with another three uses of the wand.</p><p></p><p>Once again Krug discovers a secret boulder door near the intersection. Opening it up he leads the party into the umber hulk's den. The cavern is large and full of loose rock. Some of the stones have been arranged to make a sort of bed for a very large creature. Others appear to have been shaped, but their purpose remains a mystery (some strange art?).</p><p></p><p>Searching the room, Krug finds treasure stashed behind a rock in the northeast corner: 230 gp, 492 sp, three gold and silver necklaces, a silver picture frame, a ring with a small black pearl, and a jeweled gold cup.</p><p></p><p>Returning to the first four way intersection, Verakka and Fallon check out the chamber to the west. The ceiling appears slightly domed, and every surface is wet with the greasy residue of mineral-choked water. Cracks in the walls reveal the moisture slowly seeping in, mostly along the north wall.</p><p></p><p>Once again the party is in for a surprise as a pseudopod lashes out from the floor at Verakka. He dodges in time and spots a jelly-like substance in the room.</p><p></p><p><em>Actions, please! I hope you don't mind the fast-forwarding there. You are welcome to backtrack later.</em></p></blockquote><p></p>
[QUOTE="GruTheWanderer, post: 700721, member: 3119"] Titus heals Malikar with three uses of the wand. No traps remain around the boulder. Continuing north you come to a four-way intersection in the tunnel. The eastern branch leads back to the chamber with the pit trap. The western branch leads to another chamber. You continue north to a three way intersection. A western branch leads to a cave with a horrible stench. The ceiling is low and the walls are slick with moisture. It holds a grisly, bloody mess: some half-devoured humanoid creature, greenish white from bloating and decay. Going back to the intersection and taking the eastern route, you begin to enter another chamber with damp walls and a loose, gravely floor. Unfortunately, Verakka fails to notice a rockfall trap. He is hit by a number of rocks (6 damage). Fallon, who is climbing along the ceiling, is likewise affected and falls to the ground (10 damage). It is easy to see that the room remains dangerous. Titus heals the two scouts with another three uses of the wand. Once again Krug discovers a secret boulder door near the intersection. Opening it up he leads the party into the umber hulk's den. The cavern is large and full of loose rock. Some of the stones have been arranged to make a sort of bed for a very large creature. Others appear to have been shaped, but their purpose remains a mystery (some strange art?). Searching the room, Krug finds treasure stashed behind a rock in the northeast corner: 230 gp, 492 sp, three gold and silver necklaces, a silver picture frame, a ring with a small black pearl, and a jeweled gold cup. Returning to the first four way intersection, Verakka and Fallon check out the chamber to the west. The ceiling appears slightly domed, and every surface is wet with the greasy residue of mineral-choked water. Cracks in the walls reveal the moisture slowly seeping in, mostly along the north wall. Once again the party is in for a surprise as a pseudopod lashes out from the floor at Verakka. He dodges in time and spots a jelly-like substance in the room. [I]Actions, please! I hope you don't mind the fast-forwarding there. You are welcome to backtrack later.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Banewarrens
Top