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The Bard is...
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<blockquote data-quote="Sadrik" data-source="post: 6189631" data-attributes="member: 14506"><p>Cleric --> Paladin</p><p>Druid --> Ranger</p><p>Mage --> Bard</p><p></p><p>These are the hybrid classes, the Bard is too entwined in its background fluff. I would like to see the background of being a performer removed. The Paladin and Ranger do not have this problem, they are tied to divine power and to wilderness magic but they do not say you have to be holding a holy symbol, or fiddling with mistletoe to cast your spells. The bard is too limited in scope. Want to play an arcane caster who is good with a sword? Look elsewhere this is not your class.</p><p></p><p>To solve some of these problems... The casting methodology should be removed. I wish this class could be open like the mage, where a casting methodology could be plugged in. Plug in warlock at-will and you now have a completely different feel for the class. Add the minstrel background and you get a warlock minstrel who can fight with a sword in a pinch.</p><p></p><p>Also why does this class have a unique casting method anyway?</p><p></p><p>The party leader thing should be for any class. It is not something that should be hung on any one class. Anyone who has a high charisma and perhaps takes a background that enhances the CHA based skills should be competent at that. Something like the Minstrel or others. I don't want to see a mechanical edge given to a class that makes that their defacto thing. I feel like there should be many that can do that role and many that can do that role well.</p><p></p><p>Bardic knowledge also is another ability that I feel like touches on the sage background. Not every bard should be a font of knowledge. If you wanted to make a jester type character, clearly they should not be a know every sagely obscure fact about everything. This is something that certain types of bard could have but not all.</p><p></p><p>Bardic performance, this is where I think some really creative design could be applied. Open up the "performance" to include other types of buffing. </p><p>Call to Battle: increased damage which scales up to allies in a 25' rad.</p><p>Inspire Competence: add your proficiency to ability checks in a 25' rad.</p><p>Honestly why are these not just unique spells on the bard spell list. That would be the simple solution. This is the approach they went with the different smites for the paladin. This would be a good direction with the bard too.</p><p></p><p>So bards are also kind of roguish, where is their roguish stuff. I see nothing that makes them anything like that in here. Give them some rogue stuff! Even some fightery stuff would be warranted. Right now they cannot stand on their own with a sword at all. The sword is just for show.</p><p></p><p>So my thoughts are two fold allow the performance based stuff, but do not hard code it. Make them the arcane warrior class without all the unnecessary fluff. The other is give them some rogue and or fighter stuff.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6189631, member: 14506"] Cleric --> Paladin Druid --> Ranger Mage --> Bard These are the hybrid classes, the Bard is too entwined in its background fluff. I would like to see the background of being a performer removed. The Paladin and Ranger do not have this problem, they are tied to divine power and to wilderness magic but they do not say you have to be holding a holy symbol, or fiddling with mistletoe to cast your spells. The bard is too limited in scope. Want to play an arcane caster who is good with a sword? Look elsewhere this is not your class. To solve some of these problems... The casting methodology should be removed. I wish this class could be open like the mage, where a casting methodology could be plugged in. Plug in warlock at-will and you now have a completely different feel for the class. Add the minstrel background and you get a warlock minstrel who can fight with a sword in a pinch. Also why does this class have a unique casting method anyway? The party leader thing should be for any class. It is not something that should be hung on any one class. Anyone who has a high charisma and perhaps takes a background that enhances the CHA based skills should be competent at that. Something like the Minstrel or others. I don't want to see a mechanical edge given to a class that makes that their defacto thing. I feel like there should be many that can do that role and many that can do that role well. Bardic knowledge also is another ability that I feel like touches on the sage background. Not every bard should be a font of knowledge. If you wanted to make a jester type character, clearly they should not be a know every sagely obscure fact about everything. This is something that certain types of bard could have but not all. Bardic performance, this is where I think some really creative design could be applied. Open up the "performance" to include other types of buffing. Call to Battle: increased damage which scales up to allies in a 25' rad. Inspire Competence: add your proficiency to ability checks in a 25' rad. Honestly why are these not just unique spells on the bard spell list. That would be the simple solution. This is the approach they went with the different smites for the paladin. This would be a good direction with the bard too. So bards are also kind of roguish, where is their roguish stuff. I see nothing that makes them anything like that in here. Give them some rogue stuff! Even some fightery stuff would be warranted. Right now they cannot stand on their own with a sword at all. The sword is just for show. So my thoughts are two fold allow the performance based stuff, but do not hard code it. Make them the arcane warrior class without all the unnecessary fluff. The other is give them some rogue and or fighter stuff. [/QUOTE]
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