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The Bard is...
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<blockquote data-quote="Kobold Stew" data-source="post: 6227630" data-attributes="member: 23484"><p>What an odd way to end an otherwise interesting post. </p><p></p><p>My experience of the current bard in play is that it is one of the stronger classes, and easily outshines the rogue as the party's skill monkey by level 3. So the question becomes: </p><p></p><p>if we are adding abilities to the bard (let's say your 1, 2, and 3), what are you prepared to lose? </p><p></p><p>Is the Sacajawea ability and advantage on all charisma skills (at levels 1 and 2, say) worth losing expertise at level 3? What would *you* be prepared to lose from the current play test abilities? </p><p></p><p>What spells would you want to lose from the list before you start importing them. I know it's not a zero-sum game, but I'd be interested in what abilities you feel shouldn't be in the bard payload, to make room (as it were) for the things you feel should be introduced.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6227630, member: 23484"] What an odd way to end an otherwise interesting post. My experience of the current bard in play is that it is one of the stronger classes, and easily outshines the rogue as the party's skill monkey by level 3. So the question becomes: if we are adding abilities to the bard (let's say your 1, 2, and 3), what are you prepared to lose? Is the Sacajawea ability and advantage on all charisma skills (at levels 1 and 2, say) worth losing expertise at level 3? What would *you* be prepared to lose from the current play test abilities? What spells would you want to lose from the list before you start importing them. I know it's not a zero-sum game, but I'd be interested in what abilities you feel shouldn't be in the bard payload, to make room (as it were) for the things you feel should be introduced. [/QUOTE]
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