Will Doyle
Explorer
I hate all instances of "before the result is announced", so I always let players use these powers after the event if necessary.
I hate all instances of "before the result is announced", so I always let players use these powers after the event if necessary.
I like this response; it keeps them guessing!I half-agree.
The Bard ability affects the raw roll, not the modified roll which determines the hit or miss. Being able to know if it is an assured hit is a significantly stronger ability."I rolled a 16, does that hit?" "I use Combat Inspiration.... my AC is.... 17. No it does not." "Ok."
Let the players manage their own stats.
"I rolled a 16, does that hit?" "I use Combat Inspiration.... my AC is.... 17. No it does not." "Ok."
Let the players manage their own stats.
I have to admit, my fighter's ability to grant disadvantage on attacks is a little frustrating sometimes. I'll hold off to protect someone from a nasty attack, only to have the first roll miss anyway.
Not a big deal, but, it is sometimes a bit discouraging to waste an effort on something that was going to miss anyway, only to see other attacks, that I could have blocked, succeed.
The Bard ability affects the raw roll, not the modified roll which determines the hit or miss. Being able to know if it is an assured hit is a significantly stronger ability.
DM: "The Gnoll's attack die shows a 12, are you affecting it bard?"
That's my problem with bardic inspiration as well. You use this bonus and half the time you succeed without it and 1/4 of the time the roll is too low for it to matter. The mechanic might only have an impact a very small amount of the time.
Adding the whole "modify rolls that you can see" thing just makes an irritating mechanic weird. I read that and immediately thought of my giant gaming table and wondered "what if the bard is far away from the die?"
"rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails".Totals of dice results and modifiers are referred to as rolls many times during the game. Nothing about this ability suggests any sort of exception.
"rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails".
The part you bolded doesn't actually address what I said.
This is a tautology--because Bardic Inspiration and abilities like it exist, it is not possible to say that by announcing a total you've determined success or failure of a roll--other abilities can kick in and change that.
So, because success or failure has yet to be determined at the announcement of a total for a roll, bolding that section is not actually relevant. What you are stating is that the DM can refuse to do math until there's no numbers left to add or subtract--that isn't what that ability states is happening however, and that's strictly house-rule country.
DS, you're missing the issue here. I agree with you, and do it that way, but, you forget the YEARS of bitching about things like Schroedinger's HP and disassociated mechanics that we had to put up with. If you do it the way you do it, then you are effectively retconning events - the attack was a hit, but, because the bard inspired you, suddenly it's a miss - what happened in the fiction? Was there time travel or something? The resolution of the mechanics doesn't follow a strict one to one correlation with the events in the game world.
Now, I'm fairly sure you, and I know for a fact me, don't give a rats petoot about all that. But, apparently, it's a major breaking point for people's suspension of disbelief. It's exactly the same reason that the fighter's defending disadvantage mechanic only applies before the die is rolled. You cannot force a reroll with the mechanic because it's not "magic". In 4e, it would be handled very differently so that it was never wasted on attacks that already missed.
But, this is very much the heart of the issue here. WOTC had to be very, very careful to avoid anything that looks like an 4e interrupt power to avoid any nerdsplosions of gamer rage that 4e's mechanics were polluting 5e.
It doesn't bother me, because I don't assume that attack hit. Here's how -I- justify it in fiction.
"The kobold attacks you, you barely catch it out of the corner of your eye. Does a 16 hit?" Notice: The success or failure has yet to be determined at this point. We know it will PROBABLY succeed, but "will probably succeed" != "Has succeeded"
"Suddenly I get an instinctive reaction, raising my shield to catch the bolt--I rolled a 2... making my AC 17. That shot is likely to barely be caught by my defense." Stopping attacks that should make their mark even has a name--it's called "Parrying" and it's a realistic thing to expect people to be able to get last minute reactions to peril.
Notice: NO RETCONNING. You have no more 'Shroedinger's Damage' than you did before the kobold rolled to attack in the first place. If your fiction describes it as having certainty before you have actual certainty, that's a failure of your fiction, not of the mechanic. If your fiction describes it as having reasonable certainty, then your fiction will be just fine.
You realise you're talking about a class that has an entire archtype based around "retconning" rolls?
I think you're overstating the issue. Many players find those sorts of abilities to be fun and enjoyable, because it gives them agency.
Agency is GOOD, not BAD.
But, I know that WOTC could never, ever have gotten away with that in 5e. The hue and cry would have been deafening.