D&D (2024) Valor Bard Alternate Take

Voi_D_ragon

Explorer
Aight, this was inspired by a Baldur's Gate 3 mod that buffs the Valor Bard b/c Swords Bard is totally busted in BG3.

Essentially, the mod's goal is to turn the Valor Bard into a buddy for your frontliner who can hold their own while buffing the party's tank (and of course, remaining a full caster).

I liked the idea, but looking around the interwebs I noticed Valor Bards were actually being theorycrafted as mega DPS characters (Conjure Minor Elementals + Eldritch Blast on Extra Attack).

So, starting from the mod, I tried to make a Valor Bard that's stronger on defense (for themselves and the party) and weaker on DPR (I hope).

Level 3

-Whenever you inspire an ally with your Bardic Inspiration, you also inspire yourself so long as both you and the target are within 5 feet of a hostile creature. (There's alternatives to this, such as it triggering off of both being within 5 ft of the same hostile creature or within 5 ft of each other - and layering these on top of one another could make the restriction more meaningful).

-Combat inspiration dice doubled on crits with combat inspiration (Maybe, dunno, it's not a great feature offensively). Otherwise unchanged.


Level 6

-Fighting Style: Archery (?), Defense, Dueling, Protection, Interception

-(Once per round?) Whenever a creature expends one of your bardic inspiration dice, you gain one additional reaction which lasts until the end of your next turn. (Strong, but requires some setup. Don't know if this allow for crazy busted combinations.)

-Once per turn, after you take the Attack Action and make only a single attack, you can use a reaction to cast a cantrip with a casting time of 1 Action that requires you to roll one attack roll or forces an enemy to make a saving throw (No more Eldritch Blast Extra Attacks, proofed it against stacking with other Extra Attacks, gave it a resource cost to balance out the addition of fighting styles - though it is a plentiful resource).


Level 14

-Basically unchanged: Whenever you cast a spell with a casting time of 1 Action on your turn (disallows the risk of people looking for pesky War Caster interactions), you can make a weapon attack as a Bonus Action.


Hopefully this take on the Valor Bard incentivizes a protective/retaliation style of play and isn't the gateway to some crazy nova-blender combat beast like some of the builds I've seen. Let me know what you think!
 

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abirdcall

(she/her)
When writing house rules I would suggest keeping 2 things in mind:

How will this play at the actual table? As you said, you're looking at the internet and theory crafting. Is that how it will actually be played? People say stuff like being 'pushed away' and not 'pushed directly away' means you can launch the creature into the air and thus knock them prone on taking 1d6 damage. But who actually plays like that?

So are these house rules for actual play or just a puzzle? It is okay if it is the latter, but it is good to specify that.

Secondly, the power of subclasses often doesn't take into consideration how powerful the base class is. Bard is not only a full caster, they are a full caster with strong special abilities like bardic inspiration.

They aren't supposed to be a strong fighter. I've seen this criticism of dancing bard too where people don't like that they aren't don't unarmed strikes all the time. But they are full casters, that is still mainly what they are about.

Keeping things simple is usually the best way to go about it. I bet you could accomplish your stated goals with more minor tweaks but then I don't really think there need to be any.
 

Zardnaar

Legend
Baldurs Gate has CME via mods?

Valor bards needs a buff due to the absurdity of the BG 3 sword bard.

2024 Bards get Conjure elemental and the ability to cast a cantrip as one of their two attacks. This means they can also add Eldritch blast.

Single classed they can have 4 attacks a round with CME. Warlock level can add another 2. Action surge can add 4 once EB has 3 beams.

So 9 incoming attacks with CME. 10 with feat. At high level I think it's 12.

Play from level 1 probably fighter 1, Bard 10.

Theory craft fighter 2/warlock 1 bard 10, 14 or 17.
 
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Voi_D_ragon

Explorer
Baldurs Gate has CME via mods?
I was referring to tabletop dnd here. It might actually have the spell available, but I wasn't taking that into consideration.

Single classed they can have 4 attacks a round with CME. Warlock level Cann add another 2. Action surge can add 4 once EB has 3 beams.

So 9 incoming attacks with CME. 10 with feat. At high level I think it's 12.
That's what I was trying to avoid them having access to. On reddit I still got the answer that my alternative seems like a damage buff. I'm not familiar enough with all the new classes yet to really judge that, but it seems to me like I cut down on the potential for multiattack abuse here (especially if the extra reaction is limited to being gained once per round, which isn't at all unreasonable).
 

Zardnaar

Legend
I was referring to tabletop dnd here. It might actually have the spell available, but I wasn't taking that into consideration.

Ah its CME is the problem. The level 6 cantrip thing isn't to bad by itself. All the theory crafting mega damage is that spell.

Banning or nerfing that spell fixes it.
 



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