doctorbadwolf
Heretic of The Seventh Circle
So, my young orphan Artificer revolutionary in Waterdeep is a refugee of the war between Netheril and everyone else, curses in Netherese, drinks spiced Kaeth, which was determined in play when I took the group to a cafe run by immigrants from that region, and described different coffee beverages with date-wine.
And then I did more reading on the Bedine…and I cannot in good conscience use them as written. The forgotten realms wiki page reads like a case study in hake not to writeup a culture inspired by a real world Arabic culture.
Anyone got any ideas for how to make them less stereotyped and just less egregious? Anyone have actual in depth cultural knowledge of the Bedouin, who they’re based on?
I mean one way to go is to just have my family be a mix of Bedine and Shadovar heritage, and have lived in cities for the 100 years or so before Elminster war-crimed Thultanthar and Myth Drannor into rubble.
In an FR game I run, that never happened and instead the enemies of Shar broke her hold and assassinated her princes and priests, and Netheril is in the midst of internal strife trying to figure out what to do now. But this game is mostly by the book.
It’s not like Kid is deeply tied to her heritage, she’s an orphaned refugee that sees herself as Waterdhavian. It’s just fun to sprinkle in little bits like the salted coffee and curses in Netherese and Loross, because she has grown up knowing she can get food and water from other refugees, and she wants to belong somewhere.
And then I did more reading on the Bedine…and I cannot in good conscience use them as written. The forgotten realms wiki page reads like a case study in hake not to writeup a culture inspired by a real world Arabic culture.
Anyone got any ideas for how to make them less stereotyped and just less egregious? Anyone have actual in depth cultural knowledge of the Bedouin, who they’re based on?
I mean one way to go is to just have my family be a mix of Bedine and Shadovar heritage, and have lived in cities for the 100 years or so before Elminster war-crimed Thultanthar and Myth Drannor into rubble.
In an FR game I run, that never happened and instead the enemies of Shar broke her hold and assassinated her princes and priests, and Netheril is in the midst of internal strife trying to figure out what to do now. But this game is mostly by the book.
It’s not like Kid is deeply tied to her heritage, she’s an orphaned refugee that sees herself as Waterdhavian. It’s just fun to sprinkle in little bits like the salted coffee and curses in Netherese and Loross, because she has grown up knowing she can get food and water from other refugees, and she wants to belong somewhere.