Bullgrit
Adventurer
From the first published modules of the 70s, to the most recently published adventures of the 2000s, what adventure module has the best cover art?
If you just want to identify the art you think looks coolest, fine, name it. But I'm thinking this discussion needs to consider more than just the artwork as an image.
Many times, the cover art is seen by the Players, so the artwork should avoid giving away spoilers.
But most times, the book is bought by the DM, and an image that shows the DM what to expect in the adventure could be a selling point.
What adventure module best gets the DM's attention on the store shelf, gives the Players a feel for the adventure atmosphere at the table, but at the same time doesn't show a spoiler?
And is it aggravating when cover art depicts a scene that has nothing at all to do with the adventure within?
What other issues should be considered when talking about "the best adventure module cover art"?
Also, what is the worst offender for adventure module cover art?
* * *
For me, I think the best adventure module cover art is 1985's Temple of Elemental Evil:
Not only is it a fine piece of artwork, it gets a shopping DM's attention, it gives the Players a sense of the locale atmosphere, and it doesn't show any spoilers. You get a sense of the evil of the place, and it kind of makes you a little bit paranoid (are those gargoyles alive?). It sets a tone for the adventure at a glance, and if kept in front of the Players and DM, it keeps that tone throughout the game session better than the boxed text description inside the module.
Bullgrit
If you just want to identify the art you think looks coolest, fine, name it. But I'm thinking this discussion needs to consider more than just the artwork as an image.
Many times, the cover art is seen by the Players, so the artwork should avoid giving away spoilers.
But most times, the book is bought by the DM, and an image that shows the DM what to expect in the adventure could be a selling point.
What adventure module best gets the DM's attention on the store shelf, gives the Players a feel for the adventure atmosphere at the table, but at the same time doesn't show a spoiler?
And is it aggravating when cover art depicts a scene that has nothing at all to do with the adventure within?
What other issues should be considered when talking about "the best adventure module cover art"?
Also, what is the worst offender for adventure module cover art?
* * *
For me, I think the best adventure module cover art is 1985's Temple of Elemental Evil:

Not only is it a fine piece of artwork, it gets a shopping DM's attention, it gives the Players a sense of the locale atmosphere, and it doesn't show any spoilers. You get a sense of the evil of the place, and it kind of makes you a little bit paranoid (are those gargoyles alive?). It sets a tone for the adventure at a glance, and if kept in front of the Players and DM, it keeps that tone throughout the game session better than the boxed text description inside the module.
Bullgrit