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*TTRPGs General
The best laid plans of mice and DMs
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<blockquote data-quote="robberbaron" data-source="post: 1260422" data-attributes="member: 14771"><p>It is funny how players always throw curve balls at the most inopportune moments.</p><p></p><p>I threw a rather cool ancient Elf Vampire at my players. He had powerful defences against the normal stuff that harms Vamps so I thought he'd give them some lumps then bug out to taunt them some more later.</p><p></p><p>The major MU in the party sees him in the shadows, flies over, grapples him then Teleports (using an item) a couple of hundred miles straight up to where the sun is shining and holds my Vamp there until he's dry (Necklace of Adaptation).</p><p></p><p>I don't really mind this sort of thing happening 'cos it means the party are thinking about what is going on rather than just rolling some more dice.</p><p>And, once in a while the best laid plans of mice actually come off and it feels good. Swings and roundabouts.</p><p></p><p></p><p>To put my tuppenceworth in, I agree, in principle, that the dice should determine the outcome. If a PC does something incredibly stupid, I think it is OK to let him take the full consequences.</p><p>If he simply rolls 1 after 1 (I've seen 7 out of 8 including 5 in a row by one player) then that is just karma. I've had BBGs taken down by not being able to roll high enough to fight back successfully and, though I don't always like it, I owe it to my players to play by the same basic rules as them.</p><p></p><p>That doesn't mean that, if I realise an enemy is significantly more powerful than I had intended, I won't amend his powers slightly, to give a better balanced game. </p><p>My intent is always to challenge the players, and threaten them with death, but never put them in situations from which they can't escape with a little thought.</p></blockquote><p></p>
[QUOTE="robberbaron, post: 1260422, member: 14771"] It is funny how players always throw curve balls at the most inopportune moments. I threw a rather cool ancient Elf Vampire at my players. He had powerful defences against the normal stuff that harms Vamps so I thought he'd give them some lumps then bug out to taunt them some more later. The major MU in the party sees him in the shadows, flies over, grapples him then Teleports (using an item) a couple of hundred miles straight up to where the sun is shining and holds my Vamp there until he's dry (Necklace of Adaptation). I don't really mind this sort of thing happening 'cos it means the party are thinking about what is going on rather than just rolling some more dice. And, once in a while the best laid plans of mice actually come off and it feels good. Swings and roundabouts. To put my tuppenceworth in, I agree, in principle, that the dice should determine the outcome. If a PC does something incredibly stupid, I think it is OK to let him take the full consequences. If he simply rolls 1 after 1 (I've seen 7 out of 8 including 5 in a row by one player) then that is just karma. I've had BBGs taken down by not being able to roll high enough to fight back successfully and, though I don't always like it, I owe it to my players to play by the same basic rules as them. That doesn't mean that, if I realise an enemy is significantly more powerful than I had intended, I won't amend his powers slightly, to give a better balanced game. My intent is always to challenge the players, and threaten them with death, but never put them in situations from which they can't escape with a little thought. [/QUOTE]
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