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The best laid plans of mice and DMs
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<blockquote data-quote="Shallown" data-source="post: 1261194" data-attributes="member: 1368"><p>Well Perhaps Storm Raven they were in Combat. Who decides about initaitive starts GM or Players if the players wantto ready they start combat and remain ina round by round with readied actions until the Wizard decided to go. Makes sense to me. There are times to use the rules and times not to use the rules as long as the GM and players are happy when doesn't matter. I'm Sure the same applies to villains reading outside combat it is not always to the Players advantage or at least I assume its not.</p><p></p><p>But On to the true subject. I never fudge dice rolls doing them in front of the players. I think it drives the emotions a little more when that almost down character on his last leg sees that Natural 20 pop up. I can hear the groans and the shout of joy when I don't confirm. It makes the combat a little more involved and exciting.</p><p></p><p>Now I do fudge sometimes. Luckily I make enough real boo-boo's in the game that seldom do my players suspect. Usually I up the hit points since the players never no how many they bad guys have. They figure out what they have to hit , damage and Ac pretty fast by my rolls. They like to do this and I have no problem with them tryin to do so its just the characters gauging the bad guy and the players staying inlvolved in the combat.</p><p></p><p>As far as recurring villians I have turned to using organizations more so than individuals. I do have recurringindividuals but when they die it seldom flips the plot on end. I do have the deaths and such affect the organizations ability to function and I let the players know this in various ways through intel on the bad guys and captured documents that more or less say the party is screwing up the great plan. </p><p>And as far as having a specific personailty or making the great Villian speech you would be surprised how much personality can be injected into an organization. Just think about real world organization like the KKK or Skin heads or political groups they can be loved and hated almost if not more than an individual.</p><p></p><p>Just my opinion</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1261194, member: 1368"] Well Perhaps Storm Raven they were in Combat. Who decides about initaitive starts GM or Players if the players wantto ready they start combat and remain ina round by round with readied actions until the Wizard decided to go. Makes sense to me. There are times to use the rules and times not to use the rules as long as the GM and players are happy when doesn't matter. I'm Sure the same applies to villains reading outside combat it is not always to the Players advantage or at least I assume its not. But On to the true subject. I never fudge dice rolls doing them in front of the players. I think it drives the emotions a little more when that almost down character on his last leg sees that Natural 20 pop up. I can hear the groans and the shout of joy when I don't confirm. It makes the combat a little more involved and exciting. Now I do fudge sometimes. Luckily I make enough real boo-boo's in the game that seldom do my players suspect. Usually I up the hit points since the players never no how many they bad guys have. They figure out what they have to hit , damage and Ac pretty fast by my rolls. They like to do this and I have no problem with them tryin to do so its just the characters gauging the bad guy and the players staying inlvolved in the combat. As far as recurring villians I have turned to using organizations more so than individuals. I do have recurringindividuals but when they die it seldom flips the plot on end. I do have the deaths and such affect the organizations ability to function and I let the players know this in various ways through intel on the bad guys and captured documents that more or less say the party is screwing up the great plan. And as far as having a specific personailty or making the great Villian speech you would be surprised how much personality can be injected into an organization. Just think about real world organization like the KKK or Skin heads or political groups they can be loved and hated almost if not more than an individual. Just my opinion Later [/QUOTE]
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