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The best laid plans of mice and DMs
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<blockquote data-quote="Desdichado" data-source="post: 1261550" data-attributes="member: 2205"><p>Doesn't have anything to do with stupid players necessarily. Could have something to do with stupid DMs, though. Just saying, not calling you a stupid DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Speak for yourself. I don't know why you think you can state that with such authority. For many roleplayers, the game is secondary to the product of the game session: that is, another episode in the ongoing story that's unfolding. I typically don't roll dice in front of the players, I also don't tell them what the targets are they're trying to hit with their rolls. They have no idea if I'm being "fair" or not. Point of fact; I very, very seldom "fudge" anything (although I do generate a lot of DCs, ACs, HPs, etc. on the fly as needed) but my players don't have any idea from the way the game plays if I am or not.</p><p></p><p>Rather than state that your (rather limited, IMO) experience is an absolute, you should probably look around a bit. Every day there are numerous posts here on these message boards that show the counterpoint to this statement.</p><p></p><p>That's all well and good, but again, the experiences of many here do not match yours.</p><p></p><p>That caveat is well and good, and makes your statements much more palatable (to me, at least) but it doesn't explain your insistence on rolling in front of the players, or anything like that. Do you also tell the PCs the DC's their trying to hit, how many hit points the enemy has left, and things like that? Those are gamisms that might make D&D more fun as a game, but much less satisfying as a roleplaying experience.</p><p></p><p>Please. You can't say that authoritatively at all. It's completely contrary to my DM style, for instance, where I rarely plan more than somewhat vague plot elements and some standard stat blocks and a few NPCs.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1261550, member: 2205"] Doesn't have anything to do with stupid players necessarily. Could have something to do with stupid DMs, though. Just saying, not calling you a stupid DM. :) Speak for yourself. I don't know why you think you can state that with such authority. For many roleplayers, the game is secondary to the product of the game session: that is, another episode in the ongoing story that's unfolding. I typically don't roll dice in front of the players, I also don't tell them what the targets are they're trying to hit with their rolls. They have no idea if I'm being "fair" or not. Point of fact; I very, very seldom "fudge" anything (although I do generate a lot of DCs, ACs, HPs, etc. on the fly as needed) but my players don't have any idea from the way the game plays if I am or not. Rather than state that your (rather limited, IMO) experience is an absolute, you should probably look around a bit. Every day there are numerous posts here on these message boards that show the counterpoint to this statement. That's all well and good, but again, the experiences of many here do not match yours. That caveat is well and good, and makes your statements much more palatable (to me, at least) but it doesn't explain your insistence on rolling in front of the players, or anything like that. Do you also tell the PCs the DC's their trying to hit, how many hit points the enemy has left, and things like that? Those are gamisms that might make D&D more fun as a game, but much less satisfying as a roleplaying experience. Please. You can't say that authoritatively at all. It's completely contrary to my DM style, for instance, where I rarely plan more than somewhat vague plot elements and some standard stat blocks and a few NPCs. [/QUOTE]
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