Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The best laid plans of mice and DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 1261761" data-attributes="member: 2011"><p>Doubtful.</p><p></p><p>If someone is smart enough to shoot from the hip well, then they are also smart enough to do that ahead of time even better. Whether they choose to do that is a different issue.</p><p></p><p></p><p></p><p>Agreed. I am not saying that people must have every detail worked out. Like in all things in life, moderation is the key.</p><p></p><p>However, I would hazard a guess that even your game often runs more smoothly when you have fleshed out some details ahead of time as opposed to when you walk in cold.</p><p></p><p>Many of the posters here on the boards are quick thinkers, but even the quickest of thinkers do better with a plan (and with preparation) then without one.</p><p></p><p>I would also posit that prepared NPC opponents typically have more uniqueness and freshness than ones made up on the fly. When DMs prepare ahead of time, they can figure out new feats or new tactics or new personalities or new multiclass combinations to throw at their players. Unless a DM has the books memorized, it is difficult to combine classes and prestige classes and/or spells and/or feats to find a good fit unless he has done the same thing in the past (in which case, it will not be as unique or fresh).</p><p></p><p>In fact, that is why the message boards are so popular. So that DMs can read new ideas and use them (i.e. by familiarizing themselves with them ahead of time) in their game.</p><p></p><p>Even the quickest of thinkers would have a tough time suddenly coming up with the idea to combine Shrink Item and a 4000 pound rock and to place that shrunken rock over the doorframe of the NPC Wizards bedroom so that he can have a way to both damage any intruders coming through the door and to have him block off the room so that he has time to escape.</p><p></p><p>Sure, if you've done this in the game before or read it here on the boards, you may think of it. But, I'll never buy into the idea that whimsical spur of the moment thought is as thorough as prepared thought for the same person. That might be that persons preference, but it will typically not be as well thought out.</p><p></p><p>"Chance favors the prepared mind"</p><p></p><p>Food for thought, even for your game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1261761, member: 2011"] Doubtful. If someone is smart enough to shoot from the hip well, then they are also smart enough to do that ahead of time even better. Whether they choose to do that is a different issue. Agreed. I am not saying that people must have every detail worked out. Like in all things in life, moderation is the key. However, I would hazard a guess that even your game often runs more smoothly when you have fleshed out some details ahead of time as opposed to when you walk in cold. Many of the posters here on the boards are quick thinkers, but even the quickest of thinkers do better with a plan (and with preparation) then without one. I would also posit that prepared NPC opponents typically have more uniqueness and freshness than ones made up on the fly. When DMs prepare ahead of time, they can figure out new feats or new tactics or new personalities or new multiclass combinations to throw at their players. Unless a DM has the books memorized, it is difficult to combine classes and prestige classes and/or spells and/or feats to find a good fit unless he has done the same thing in the past (in which case, it will not be as unique or fresh). In fact, that is why the message boards are so popular. So that DMs can read new ideas and use them (i.e. by familiarizing themselves with them ahead of time) in their game. Even the quickest of thinkers would have a tough time suddenly coming up with the idea to combine Shrink Item and a 4000 pound rock and to place that shrunken rock over the doorframe of the NPC Wizards bedroom so that he can have a way to both damage any intruders coming through the door and to have him block off the room so that he has time to escape. Sure, if you've done this in the game before or read it here on the boards, you may think of it. But, I'll never buy into the idea that whimsical spur of the moment thought is as thorough as prepared thought for the same person. That might be that persons preference, but it will typically not be as well thought out. "Chance favors the prepared mind" Food for thought, even for your game. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The best laid plans of mice and DMs
Top