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The best laid plans of mice and DMs
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<blockquote data-quote="barsoomcore" data-source="post: 1263398" data-attributes="member: 812"><p>Well, what you told me was that your players are too smart for techniques other DMs use with their players. (<em>My players would always see that coming. Two of my players are too smart for this stuff.</em>) That is exactly equal to saying that your players are smarter than theirs, which is exactly equal to saying their players are stupider than yours. There's no assumption involved. I'm not making an assumption, I'm just listening to you. The idea you're missing, however, is that you're taking one comparative assessment (your players' intelligence vs. your own) and applying it a completely separate context (your players' intelligence vs. that of other players).</p><p></p><p>The fact that your players are smart enough to see through YOUR machinations is no evidence that they are any smarter than my players. Or indeed of any particular level of intelligence at all.</p><p></p><p>No. Fairness is a prerequisite for YOU to have fun. You keep stating that your opinion is the majority -- as though you had some special ability to conduct market surveys in your head, AND as though having your opinion align with the majority makes it more valid. I could care less what the majority opinion is -- I'm interested in YOUR opinion.</p><p></p><p>Now, there are plenty of fun activities (reading, dancing, drinking, cooking dinner) that don't even involve any sort of fairness issues. There are ways to play D&D that are similar to some degree to these activities. YOU may not play the game that way, but that doesn't mean that other people are playing the game incorrectly.</p><p></p><p>Regardless of how many other people play the game one way or the other.</p><p></p><p>You'll need to define more precisely the difference between "making adjustments", and "fudging". Because I think both terms refer to identical behaviour -- and maybe this whole blow-up is nothing more than different definitions for the same word.</p><p></p><p>The internet is prone to such things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>What's wrong with a scenario spiralling out of control IF EVERYONE IS HAVING FUN? Maybe "that is how they always play" because they think it's fun.</p><p></p><p>Ah, here we have a great example of differing definitions. The word "event", in this case.</p><p></p><p>Of course I decide on ideas for what my NPCs might do. What I don't do (or at least try not to do because I know it's a waste of time but I can't resist try as I might I ALWAYS fail that Will Save) is plan things like "After the bad guy has secretly cast his detection spell, he'll notice that the hoohah is watchamadoodle and then he'll dipsy-doodle" -- THAT sort of stuff I stay away from because inevitably some PC will spot the spellcasting and smoke the guy with some crazy tactic and poof goes my storyline.</p><p></p><p>Instead I think up stuff like, "So-so really hates that guy over there. So he's going to try and get the party to kill him. He'll try offering them some money. Or maybe midgets." And then as the session begins, the NPC does whatever seems right at the time.</p><p></p><p>I was operating under the notion that the former were events and the latter were NPC desires. If you want to call the latter events, I have no complaint, and yes, I do plan events. But I hope it's clear that the nature of the events I plan do not depend on any particular action by the PCs. THAT'S what I want to stress I don't do much planning of -- and so I avoid needing to guide the PCs in any particular direction.</p><p></p><p>It's kind of funny but right now on my campaign website I have a list of "Things We THOUGHT The Campaign Might Be About" -- a list of story ideas I had that never came to fruition because the players went a completely different direction.</p><p></p><p>I guess you thought I meant I never plan <em>anything</em> -- apparently an impression you've formed of everyone in this thread who claims not to plan events. Nothing could be further from the truth, I assure you. I was drawing a distinction between planning <em>events</em> and other sorts of planning, not claiming to do no planning at all. Sorry if I was unclear.</p><p></p><p>Is there some reason you keep throwing out veiled insults like this? What are you hoping to communicate? I am still hoping we could have a pleasant conversation about differing playing styles, but you seem bound and determined to tell other people that they don't know what they're doing.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1263398, member: 812"] Well, what you told me was that your players are too smart for techniques other DMs use with their players. ([i]My players would always see that coming. Two of my players are too smart for this stuff.[/i]) That is exactly equal to saying that your players are smarter than theirs, which is exactly equal to saying their players are stupider than yours. There's no assumption involved. I'm not making an assumption, I'm just listening to you. The idea you're missing, however, is that you're taking one comparative assessment (your players' intelligence vs. your own) and applying it a completely separate context (your players' intelligence vs. that of other players). The fact that your players are smart enough to see through YOUR machinations is no evidence that they are any smarter than my players. Or indeed of any particular level of intelligence at all. No. Fairness is a prerequisite for YOU to have fun. You keep stating that your opinion is the majority -- as though you had some special ability to conduct market surveys in your head, AND as though having your opinion align with the majority makes it more valid. I could care less what the majority opinion is -- I'm interested in YOUR opinion. Now, there are plenty of fun activities (reading, dancing, drinking, cooking dinner) that don't even involve any sort of fairness issues. There are ways to play D&D that are similar to some degree to these activities. YOU may not play the game that way, but that doesn't mean that other people are playing the game incorrectly. Regardless of how many other people play the game one way or the other. You'll need to define more precisely the difference between "making adjustments", and "fudging". Because I think both terms refer to identical behaviour -- and maybe this whole blow-up is nothing more than different definitions for the same word. The internet is prone to such things. :D What's wrong with a scenario spiralling out of control IF EVERYONE IS HAVING FUN? Maybe "that is how they always play" because they think it's fun. Ah, here we have a great example of differing definitions. The word "event", in this case. Of course I decide on ideas for what my NPCs might do. What I don't do (or at least try not to do because I know it's a waste of time but I can't resist try as I might I ALWAYS fail that Will Save) is plan things like "After the bad guy has secretly cast his detection spell, he'll notice that the hoohah is watchamadoodle and then he'll dipsy-doodle" -- THAT sort of stuff I stay away from because inevitably some PC will spot the spellcasting and smoke the guy with some crazy tactic and poof goes my storyline. Instead I think up stuff like, "So-so really hates that guy over there. So he's going to try and get the party to kill him. He'll try offering them some money. Or maybe midgets." And then as the session begins, the NPC does whatever seems right at the time. I was operating under the notion that the former were events and the latter were NPC desires. If you want to call the latter events, I have no complaint, and yes, I do plan events. But I hope it's clear that the nature of the events I plan do not depend on any particular action by the PCs. THAT'S what I want to stress I don't do much planning of -- and so I avoid needing to guide the PCs in any particular direction. It's kind of funny but right now on my campaign website I have a list of "Things We THOUGHT The Campaign Might Be About" -- a list of story ideas I had that never came to fruition because the players went a completely different direction. I guess you thought I meant I never plan [i]anything[/i] -- apparently an impression you've formed of everyone in this thread who claims not to plan events. Nothing could be further from the truth, I assure you. I was drawing a distinction between planning [i]events[/i] and other sorts of planning, not claiming to do no planning at all. Sorry if I was unclear. Is there some reason you keep throwing out veiled insults like this? What are you hoping to communicate? I am still hoping we could have a pleasant conversation about differing playing styles, but you seem bound and determined to tell other people that they don't know what they're doing. [/QUOTE]
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