The best of RPG fantasy so far

xechnao

First Post
No, eventually it is not D&D at its core but it definitely has many clues and my language here references to D&Dism concepts.

Eventually, I see making it in my fantasy game the following three distinct concepts:

-Warlords that control a small formation by issuing tactical orders. They are generally the best on intimidating and holding their ground.
-Vagabonds that can interrupt and react. Within their perceptive field they can also detect and communicate info faster than anyone else. They are the best on surviving detected threats.
-Magic casters that can strategically aid the whole group with their resources of special effects and tricks for combat and adventure.

What do you think of the idea?
 

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hewligan said:
I am SO confused.

IMO the fun in fantasy RPGs eventually lies on playing a character concept that by interacting in a certain way with its fellow "adventurers" experiences certain challenges or "adventures". I will try to help you understand if you try and pick a more specific question.
 


xechnao said:
-Warlords that control a small formation by issuing tactical orders. They are generally the best on intimidating and holding their ground.
-Vagabonds that can interrupt and react. Within their perceptive field they can also detect and communicate info faster than anyone else. They are the best on surviving detected threats.
-Magic casters that can strategically aid the whole group with their resources of special effects and tricks for combat and adventure.

So are these just elements for a campaign that you will be running or elements of an RPG that you're creating? Your original post is somewhat confusing. Not trying to insult you, but you just may want to make your post a little more comprehensive for others.
 

Crothian said:
What are you talking about?

Lol, fantasy RPG PCs?
What PC archetypes that will be fun to play with in a fantasy RPG. I am not talking about dressing but thinking about gameplay rules.
 

Edgewood said:
So are these just elements for a campaign that you will be running or elements of an RPG that you're creating? Your original post is somewhat confusing. Not trying to insult you, but you just may want to make your post a little more comprehensive for others.

No offense here. Campaign, RPG what's the difference? Yes, obviously I need to make the rules around this since obviously no RPG supports this concept synthesis at its core (at least that I know of). All I want to know is what you think about these gameplay concepts, if you see something lacking or wrong or even something worth mentioning that could enhance this.

EDIT: Regarding the warlord I am thinking of miniature tactical games. Regarding the caster I am thinking of D&D (say 3e). Regarding the rogue I am thinking of something like Burning Wheel. A mix of these interacting together by the rules but allowing different playstyles to different tastes at the same time in a "fun" way.
 
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xechnao said:
No offense here. Campaign, RPG what's the difference? Yes, obviously I need to make the rules around this since obviously no RPG supports this concept synthesis at its core (at least that I know of). .

You could use Fantasy Hero and get it to work - the concepts of the world and structure are up to the DM (unless he uses a published world). It would be a bit of work, but it could be done. :)
 

Lord Mhoram said:
You could use Fantasy Hero and get it to work - the concepts of the world and structure are up to the DM (unless he uses a published world). It would be a bit of work, but it could be done. :)

I have hero 5th Ed. It is nothing near what I am thinking right here.
I am thinking of integrating three different systems and depending on which one you choose you should mostly experience its own gameplay. Players will not be limited to one gamesystem but most of the time they would play and think around the system of their choice. Somehow in each system there will be a reflection of those that play in the other systems so the systems will be integrated and play along at the same time.
One system is like what 4e D&D tries to accomplish with miniature tactics. The other system will be what Burning Wheel tries to achieve by connecting gaming planning to adventure immersion and the third system is what 3e tried to achieve with creative strategic planning on resource managment.
 

xechnao said:
-Vagabonds that can interrupt and react. Within their perceptive field they can also detect and communicate info faster than anyone else. They are the best on surviving detected threats.

Isn't a Vagabond a Hobo or a Vagrant?
 

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