No, eventually it is not D&D at its core but it definitely has many clues and my language here references to D&Dism concepts.
Eventually, I see making it in my fantasy game the following three distinct concepts:
-Warlords that control a small formation by issuing tactical orders. They are generally the best on intimidating and holding their ground.
-Vagabonds that can interrupt and react. Within their perceptive field they can also detect and communicate info faster than anyone else. They are the best on surviving detected threats.
-Magic casters that can strategically aid the whole group with their resources of special effects and tricks for combat and adventure.
What do you think of the idea?
Eventually, I see making it in my fantasy game the following three distinct concepts:
-Warlords that control a small formation by issuing tactical orders. They are generally the best on intimidating and holding their ground.
-Vagabonds that can interrupt and react. Within their perceptive field they can also detect and communicate info faster than anyone else. They are the best on surviving detected threats.
-Magic casters that can strategically aid the whole group with their resources of special effects and tricks for combat and adventure.
What do you think of the idea?