The Big, Grand Dave's Gamma World d20 Game Thread! (Longy)

Greetings fellow burner!!!! (Sounds like, anyway.) :cool: :p :lol: :D

I don't have GWd20, so this is all basically ideas. I played 'back in the day' (2nd/3rd ed GW) but no longer have any of my stuff (sadly, a crazy

I assume you've considered making the Man himself some sort of bot? Maybe a powerful warbot kind of thing gone pacifist, which puts on a fantastic pyrotechnic display but mysteriously rises like a phoenix after the Burn?

Of course, all the cars should be art cars... some might be mistaken for bots or monsters.

The BMF prolly has lots of drugs other than alcohol too... and a very eclectic group of folks. Creatures of all types, with a motley collection of animals etc. Prolly children, too.

I find it interesting that the BMF will outnumber Deal substantially... shades of Gerlach, but with much less of a friendly reaction. It could be an interesting subtext of the interaction that the Dealers really want the Burners to go the hell away but they don't dare do anything directly unfriendly, since they're completely outclassed when it comes to a fight.

Dave, I like the setup here- be sure to post about it if you run it! A story hour would be great. [/hint]
 

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the Jester said:
HI I'M AWESOME!

Yeah! You're another one of the people I was thinking about in specific with this thread. (Pugs are awesome!) Speaking of old school Gamma World, there's an expansion that talks about "The Knights of Genetic Purity," but through a hilarious misprint, it read: "The Knights of Generic Purity." I'm tempted to impliment them, as well.

I was actually gonna have there be a lottery for who gets burned alive at each stop, sort of like the short story The Lottery. I thought it'd help to lend to the overall barbaric image that's being presented of these people.

ART CARS HELL YES.

I'm thinking Deal will initally begin with a "live and let live policy," but once things get out of hand, the fit hits the shan. And, dude, once this game gets off the ground, there will be a definate story hour -- and I'll be doing something cool with that, too, where I post in-game commentary alongside the literary part as sort of footnotes, as well as various stats for neat stuff. Sort of like vingettes for particularly interesting things.

Thanks for all the input! :lol:
 

dave_o said:
Yeah! You're another one of the people I was thinking about in specific with this thread. (Pugs are awesome!) :lol:

(blush)

Awesome, glad to help!

Wow, if we're ever in the same place at the same time we should try to get together to hang out, sounds like we could have some good conversation.

I never saw the Knights of Generic Purity, but it sounds like this game has room for lots of funny shizzle. Perhaps these KoGP are a BMF theme group?
 

Being a literary man, I think of "generic" in its role as the adjective form of "genre". Clive Barker writes this at the opening of Weaveworld:

Nothing ever begins.

There is no first moment; no single word or place from which this or any other story springs.

The threads can always be traced back to some earlier tale, and to the tales that preceded that; though as the narrator's voice recedes the connections will seem to grow more tenuous, for each age will want the tale told as if it were of its own making.

Thus the pagan will be sanctified, the tragic become laughable; great lovers will stoop to sentiment, and demons dwindle to clockwork toys.

Nothing is fixed. In and out the shuttle goes, fact and fiction, mind and matter woven into patterns that may have only this in common: that hidden among them is a filigree that will with time become a world.

Put those together, and I picture the Knights of Generic Purity as a particularly violent sort of philosophical conservative - Harold Bloom with guns - out to make sure that new generations do not change the meaning and context of old stories. Deviations from original intent must be punished; boundaries must be maintained.
 

dave_o said:
I'm thinking Deal will initally begin with a "live and let live policy," but once things get out of hand, the fit hits the shan...

that right there is how I see things going down.

The folks of deal will most likely be semi-for the BMF rolling into town given that they (as you mentioned) have access to technology, drugs and booze (and the booze is free!).

They will probably be willing to put up with the shenanigans in exchange for the influx of luxury goods the BMF brings.

This is very similar to the sleepy littel hamlet of Nanaimo near my hometown of Vancouver which, once a year, sees the Hell's Angels roll into town for a huge party--"Angel's Acres". The Angels have the tacit approval of the Government and people of Nanaimo becasue the collectively drop more than a million dollars into the local economy.

But it is easy to imagine what would happen if the Angels didn't leave after a week or so (or in this case, the BMF).

In pretty short order the disruptive antics would become less and less tolerable, despite the benefits to the community (which would trail off as the economy stablized around the new capital). In no time your town would be full of jackass-do nothings who think you owe them somthing because they traded you some ecstacy two weeks ago...and are very sorry that their camp is starting to stink, but it's all cool isn't it?

No, it's not. And people begin to grumble. First about the more extravagant troublemakers, but eventually about the whole crew.

And eventually, someone suggests contacting the Knights of Genetic Purity, because they'll run those animals off, and at least they are serious-minded and regimented.

I think the game sounds fantastic.
 

dave_o said:
I actually sort of looking at Teflon Billy for this one, because we owe each other a game (I think), and his brain works on a frighteningly similar wavelength to mine (beer good, women good, punk good, punks bad)...

What the...?

I've got nothing against punks...unless you mean "punk-asses" :)
 

the Jester said:
(blush)

Awesome, glad to help!

Wow, if we're ever in the same place at the same time we should try to get together to hang out, sounds like we could have some good conversation.

I never saw the Knights of Generic Purity, but it sounds like this game has room for lots of funny shizzle. Perhaps these KoGP are a BMF theme group?

Well, I'll definately be taking a vacation to California sooner or later, and moving there ASAP -- so it'll happen. :D And yeah, this game will be very Tank Girl in it's tongue-in-cheek-ness.

BruceB said:

I'm actually gonna have the Knights of Generic Purity be a very disillusioned order of "knights." They wear pure cotton shirts, drink only pure alcohol, etc. Funny stuff. :D

Teflon Billy said:

Yeah, sounds good. Have you read Hell's Angels? I think they may mention your town. Anyway, yeah, calling in the KoGP may be a big deal.

And, well, you knew exactly what I meant about punk-asses. :D
 


We gots us another character, but since this thread is kinda weird and messed up anyone, in lieu of editing my original post I'm simply going to post it here.

Character numero dos is named, well, Iunno yet. But the guy playing him, Brett, is a damn fine roleplayer so I'm sure that won't be an issue. He's a strong hero, and an android. Damn, I love synthetics. In any case, he was programmed to be the bodyguard for a president of a major corporation before the Final War, who is now several hundred years dead. Brett's character simply guards anyone and everyone who looks like his former retainer and is actually part of Deal's law enforcement body.

I -- am excited. The first session of the game is tomorrow night, and there are still two more characters who're gonna get made then and there. I'll definately be doing a story hour, and might even go ahead and start it tonight. Now, though, it's time for a bath and reading me some Eberron.
 


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