Stone Angel
First Post
What has been the most successful detail you have implemented in your campaign. This thread was inspired by the article in Dragon#322 Balefire: The City of Lanterns.
I was wondering how the details affected your own campaign. Maybe an specicfic tabard that the watch wore. Something that really brought out the atmosphere in your game. A City of Statues, a forest of weird lights, etc.
One of these I had moderate success was in a homebrew campaign was a town called Fountaintown. Fountain town of course was littered with fountains. The foremost among the was The Fountain of Rings. This fountain was composed of rings of several different sizes that orbited one another in constant revolution. This town became the PC's home pretty much. Several seeds were planted that clued that some of the fountains held special properties. The Fountain of Rings for instance had a missing ring. When the lost ring was placed a portal would open. This clue was never taken like I thought.
So anyway tell me your best detail. This doesn't have to be magical like mine just something small that mattered.
The Seraph of Earth and Stone
I was wondering how the details affected your own campaign. Maybe an specicfic tabard that the watch wore. Something that really brought out the atmosphere in your game. A City of Statues, a forest of weird lights, etc.
One of these I had moderate success was in a homebrew campaign was a town called Fountaintown. Fountain town of course was littered with fountains. The foremost among the was The Fountain of Rings. This fountain was composed of rings of several different sizes that orbited one another in constant revolution. This town became the PC's home pretty much. Several seeds were planted that clued that some of the fountains held special properties. The Fountain of Rings for instance had a missing ring. When the lost ring was placed a portal would open. This clue was never taken like I thought.
So anyway tell me your best detail. This doesn't have to be magical like mine just something small that mattered.
The Seraph of Earth and Stone