The Biggest little thing.....


log in or register to remove this ad

Galadorian orcs.

Galador is the dominant deity in my campaign, he's the god of the sun, the law, and the light. He's LG- and more strongly L than G usually.

Anyhow, in 2e, orcs were LE and there were some orcs on a continent called Valonia that really wanted to be accepted as a civilized, 'demi-human' instead of 'humanoid' race by a group of nearby human nations that formed a powerful economic alliance. One of the things the orcs did to try to wiggle in to the alliance was to start taking on the worship of Galador.

One of the cool unique spells Galadorian specialty priests had in 2e was distill sunlight, which let them make sunlight into a sort of flammible, volatile super holy water. The Galadorian orcs took this to the next level and figured out how to turn distilled sunlight into a powder- called sunpowder- which proved to be even more volatile, and in fact extremely explosive. Being orcs, they put it to use in warfare, creating my campaign world's only cannons and guns.

And to this day, they have kept the secret to themselves. :D
 


My long running campaign (and one I hope to return to on a full time basis) had several things my players (both current and former) still talk about.

The Inn of the Two Brothers--a massive, sprawling inn and tavern complex that has remained in the same family for centuries, featuring a jealously guarded secret sauce called "babuq" sauce.

Tuja-Dwarven beer. Translated into Common, it's called "Mule Piss" and is barely drinkable by non-Dwarves.

Unkhoor-The Painted City. The main city in the campaign. Ancient, sprawling, and awash in history, its inhabitants paint the walls of their homes bright colors to celebrate the overthrow of psionic necromancer kings centuries past. The belief behind this is that by living in bright colors, darkness will be kept from the hearts of men. Doesn't always work, but it's a nice thought... :)

Ahh...how I miss the days of that campaign.....
 

In one campaign, we play students at magical university, somewhat in the style of Harry Potter. Graduates of each college get a (non-magical) signet ring that identifies them as licensed wizards and gives them access to the restricted libraries at the schools. Our characters recently graduated, but due to an emergency, could not attend the graduation ceremony and receive their rings. It took a couple of sessions after that, but we finally got ours. Considering all the things that happened in the campaign leading up to the graduation (which took about a year in real time), those rings are more precious than any magic item.
 


Remove ads

Top