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The bladelock two-weapon fighter: fundamentally unsound?
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<blockquote data-quote="ECMO3" data-source="post: 9522443" data-attributes="member: 7030563"><p>It is viable, but two weapon fighting is not the best style for a bladelock. You could, as others mentioned, go with pact of blade and pact of tome both and pick up a club with shillelagh for the off hand.</p><p></p><p>Two weapon fighting is generally much improved in the 2024 rules, but building your entire character around it can back you into a corner as you really need to find light magic weapons to stay on top. Swinging your non-magic dagger and Hand Axe +1 can be pretty demoralizing when other members in the party have a Staff of Striking, longsword flametongue, +2 Rapier and +2 Warhammer (actual examples from play in a campaign currently level 6). I think other options offer more flexibility.</p><p></p><p>The beauty of the Bladelock is with just a 13 strength you can use any melee weapon effectively. </p><p></p><p>I would recommend a Paladin dip instead of a fighter dip. I think the 2 1st level spell slots are more beneficial than the fighting style you get with a fighter. This gives you the mastery and lets you keep some of your 1st level Warlock spells (Hex) without the really weak upcast mechanics, gives some flexibility with Divine Smite and Wrathful Smite and potentially shield if you got it on a feat.</p><p></p><p>The Warlock multiclass I am running right now is 9th level (4 Fey Warlock, 1 Paladin, 4 Arcane Trickster Rogue). She isn't a Bladelock or "tank" type, she is a Rogue-Gish using Agonizing Blast-Truestrike with sneak attack. Having the Paladin (and Rogue) spell slots is huge though.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9522443, member: 7030563"] It is viable, but two weapon fighting is not the best style for a bladelock. You could, as others mentioned, go with pact of blade and pact of tome both and pick up a club with shillelagh for the off hand. Two weapon fighting is generally much improved in the 2024 rules, but building your entire character around it can back you into a corner as you really need to find light magic weapons to stay on top. Swinging your non-magic dagger and Hand Axe +1 can be pretty demoralizing when other members in the party have a Staff of Striking, longsword flametongue, +2 Rapier and +2 Warhammer (actual examples from play in a campaign currently level 6). I think other options offer more flexibility. The beauty of the Bladelock is with just a 13 strength you can use any melee weapon effectively. I would recommend a Paladin dip instead of a fighter dip. I think the 2 1st level spell slots are more beneficial than the fighting style you get with a fighter. This gives you the mastery and lets you keep some of your 1st level Warlock spells (Hex) without the really weak upcast mechanics, gives some flexibility with Divine Smite and Wrathful Smite and potentially shield if you got it on a feat. The Warlock multiclass I am running right now is 9th level (4 Fey Warlock, 1 Paladin, 4 Arcane Trickster Rogue). She isn't a Bladelock or "tank" type, she is a Rogue-Gish using Agonizing Blast-Truestrike with sneak attack. Having the Paladin (and Rogue) spell slots is huge though. [/QUOTE]
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The bladelock two-weapon fighter: fundamentally unsound?
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