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General Tabletop Discussion
*Dungeons & Dragons
the Block defense mode and Damage Protection
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<blockquote data-quote="le Redoutable" data-source="post: 8614870" data-attributes="member: 7031865"><p>here's the idea :</p><p></p><p>Damage Protection is based on actual hit points, in the following table :</p><p></p><p>hp - D.P.</p><p> 1 - 1</p><p> 3 - 2</p><p> 6 - 3</p><p>10 - 4</p><p>15 - 5</p><p>21 - 6</p><p>..</p><p>120 - 15</p><p>etc</p><p></p><p>when you use Block as an action, you double your hp in order to find the corresponding D.P.</p><p></p><p></p><p></p><p>[SPOILER="D.P. and Block"]</p><p></p><p>hp - D.P. - Block</p><p> 1 -- 1 --- 1</p><p> 2 -- 1 --- 2</p><p> 3 -- 2 --- 3</p><p> 5 -- 2 --- 4</p><p> 6 -- 3 --- 4</p><p> 8 -- 3 --- 5</p><p>10 - 4 --- 5</p><p>11 - 4 --- 6</p><p>14 - 4 --- 7</p><p>15 - 5 --- 7</p><p>18 - 5 --- 8</p><p>21 - 6 --- 8</p><p>23 - 6 --- 9</p><p>28 - 7 -- 10</p><p>33 - 7 -- 11</p><p>36 - 8 -- 11</p><p>39 - 8 -- 12</p><p>45 - 9 -- 12</p><p>46 - 9 -- 13</p><p>53 - 9 -- 14</p><p>55 - 10 - 14</p><p>60 - 10 - 15</p><p>66 - 11 - 15</p><p>68 - 11 - 16</p><p></p><p>[/SPOILER]</p><p></p><p>then, if you receive damage up to your Block value you absorb it, while if dmg exceeds Block value you suffer damage ( and D.P. is reduced like in the example below )</p><p></p><p>example 1 :</p><p></p><p>you have 60 hp and try to block an attack which deals 12 dmg ===> Block = 15 so dmg is absorbed</p><p></p><p>example 2 :</p><p></p><p>you still have 60 hp and try to block an attack which deals 22 dmg ===> Block = 15 , so you suffer damage from your D.P. of 10, which is reduced to 9 , then to 8 ( 10 + 9 out of 22, 3 points being absorbed by your new D.P. value of 8 ( with hp reduced from 60 to -19 ==> 41 ) )</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="le Redoutable, post: 8614870, member: 7031865"] here's the idea : Damage Protection is based on actual hit points, in the following table : hp - D.P. 1 - 1 3 - 2 6 - 3 10 - 4 15 - 5 21 - 6 .. 120 - 15 etc when you use Block as an action, you double your hp in order to find the corresponding D.P. [SPOILER="D.P. and Block"] hp - D.P. - Block 1 -- 1 --- 1 2 -- 1 --- 2 3 -- 2 --- 3 5 -- 2 --- 4 6 -- 3 --- 4 8 -- 3 --- 5 10 - 4 --- 5 11 - 4 --- 6 14 - 4 --- 7 15 - 5 --- 7 18 - 5 --- 8 21 - 6 --- 8 23 - 6 --- 9 28 - 7 -- 10 33 - 7 -- 11 36 - 8 -- 11 39 - 8 -- 12 45 - 9 -- 12 46 - 9 -- 13 53 - 9 -- 14 55 - 10 - 14 60 - 10 - 15 66 - 11 - 15 68 - 11 - 16 [/SPOILER] then, if you receive damage up to your Block value you absorb it, while if dmg exceeds Block value you suffer damage ( and D.P. is reduced like in the example below ) example 1 : you have 60 hp and try to block an attack which deals 12 dmg ===> Block = 15 so dmg is absorbed example 2 : you still have 60 hp and try to block an attack which deals 22 dmg ===> Block = 15 , so you suffer damage from your D.P. of 10, which is reduced to 9 , then to 8 ( 10 + 9 out of 22, 3 points being absorbed by your new D.P. value of 8 ( with hp reduced from 60 to -19 ==> 41 ) ) :) [/QUOTE]
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the Block defense mode and Damage Protection
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