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The Blood War in 4E?
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<blockquote data-quote="The Little Raven" data-source="post: 3999768" data-attributes="member: 10095"><p>That's why I've always disliked the alignment system, because it makes assumptions that don't hold up if you intend to have any sort of realistic moral complexity in your games.</p><p></p><p></p><p></p><p>But it's not important enough for them to fight over it, yet it's important enough for evil to be fighting the longest running war ever? See, that strikes me as... well... unbelievable, because it depicts good as incredibly wise and evil as incredibly oblivious (thus, contributing to evil losing because it's dumb).</p><p></p><p></p><p></p><p>Except the overwhelming reason to do so: to wipe out all good in the universe, since evil outnumbers it so incredibly. If devils are willing to side with demons to prevent demons from being wiped out, then it makes more sense for them to side together to wipe out their enemies, before turning on eachother.</p><p></p><p>In almost every single example I can think of where evil turns on itself, it's after it has become monolithic and victorious, not in the middle of the epic struggle of good and evil.</p><p></p><p></p><p></p><p>But the original native inhabitants (the yugoloths) were universally neutral-evil. So, instead of being determined by your actions, it was primarily determined by your parent's address. It's dull.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3999768, member: 10095"] That's why I've always disliked the alignment system, because it makes assumptions that don't hold up if you intend to have any sort of realistic moral complexity in your games. But it's not important enough for them to fight over it, yet it's important enough for evil to be fighting the longest running war ever? See, that strikes me as... well... unbelievable, because it depicts good as incredibly wise and evil as incredibly oblivious (thus, contributing to evil losing because it's dumb). Except the overwhelming reason to do so: to wipe out all good in the universe, since evil outnumbers it so incredibly. If devils are willing to side with demons to prevent demons from being wiped out, then it makes more sense for them to side together to wipe out their enemies, before turning on eachother. In almost every single example I can think of where evil turns on itself, it's after it has become monolithic and victorious, not in the middle of the epic struggle of good and evil. But the original native inhabitants (the yugoloths) were universally neutral-evil. So, instead of being determined by your actions, it was primarily determined by your parent's address. It's dull. [/QUOTE]
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