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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Blood War in 4E?
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<blockquote data-quote="small pumpkin man" data-source="post: 4001806" data-attributes="member: 57910"><p>Meh, either they waste their time killing each other (more so than good) which is a "metaphor" or a "incorrect cliche" as you decide, or they don't, in which case it doesn't really mean anything, you can't really have it both ways.</p><p></p><p>The problem is, a disproportionate amount of time and effort has gone into describing the blood war, because it's unique to D&D, until on some level it defined D&D fiends more than anything else, it's the part of planescape everyone knows about, more than sigil, more than the malleable nature of the planes, everyone knows about the blood war, as soon as people got some previews of demons and devils, people were like "but what about the blood war?", and that's <em>wrong</em>. Fiends should be about tempting mortals, about killing fleshbags, about making horrible deals, cursing the world and bringing about armageddon, yet the first thing people say when they see some previews of the 4e fiends is "They better still be in an unending war with those other fiends just like them over of philosophical differences". If that's the thing that sticks in peoples minds about D&D fiends, then they needed a redo.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4001806, member: 57910"] Meh, either they waste their time killing each other (more so than good) which is a "metaphor" or a "incorrect cliche" as you decide, or they don't, in which case it doesn't really mean anything, you can't really have it both ways. The problem is, a disproportionate amount of time and effort has gone into describing the blood war, because it's unique to D&D, until on some level it defined D&D fiends more than anything else, it's the part of planescape everyone knows about, more than sigil, more than the malleable nature of the planes, everyone knows about the blood war, as soon as people got some previews of demons and devils, people were like "but what about the blood war?", and that's [i]wrong[/i]. Fiends should be about tempting mortals, about killing fleshbags, about making horrible deals, cursing the world and bringing about armageddon, yet the first thing people say when they see some previews of the 4e fiends is "They better still be in an unending war with those other fiends just like them over of philosophical differences". If that's the thing that sticks in peoples minds about D&D fiends, then they needed a redo. [/QUOTE]
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