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D&D Older Editions, OSR, & D&D Variants
The Blood War in 4E?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4002975" data-attributes="member: 710"><p>Well, a constant war isn't exactly such a new idea (but that doesn't make it uncreative). </p><p>I definitely don't see it as interesting. If I remember correctly, "interest" comes from the latin "inter esse". "Being in between" or something like that is it. If the Blood War is primarily between Fiends, and you don't have much influence in it, and the fiends influence in the world is even reduced due to this war, how am I "in between", how am I interested in it? Reading a book about it, maybe. Being a player watching on the side-lines? Not so much...</p><p></p><p></p><p>But apparently, the planar adventuring isn't popular for what it is. Or at least not as popular as it could be. So, why not change it? </p><p>Don't tell me "if it's not broke, don't fix it". That attitude would never get us to improve things! (But then, I am German, and accustomed to "Teutonic Over-Engineering", which is probably the other end of the spectrum... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p>Well, it's not just because it makes more money for the game. It's also about what gamers want - that's why it can make money.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4002975, member: 710"] Well, a constant war isn't exactly such a new idea (but that doesn't make it uncreative). I definitely don't see it as interesting. If I remember correctly, "interest" comes from the latin "inter esse". "Being in between" or something like that is it. If the Blood War is primarily between Fiends, and you don't have much influence in it, and the fiends influence in the world is even reduced due to this war, how am I "in between", how am I interested in it? Reading a book about it, maybe. Being a player watching on the side-lines? Not so much... But apparently, the planar adventuring isn't popular for what it is. Or at least not as popular as it could be. So, why not change it? Don't tell me "if it's not broke, don't fix it". That attitude would never get us to improve things! (But then, I am German, and accustomed to "Teutonic Over-Engineering", which is probably the other end of the spectrum... :) ) Well, it's not just because it makes more money for the game. It's also about what gamers want - that's why it can make money. [/QUOTE]
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