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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Blood War in 4E?
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<blockquote data-quote="Hussar" data-source="post: 4003050" data-attributes="member: 22779"><p>I'm sorry, but I have to laugh. We've seen post after post about how 4e is ramming the new setting down everyone's throat and making a game that is not a generic toolset that earlier editions were. Now, it's being claimed that it will be too generic and be a complete toolset like GURPS. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I do not envy game designers their job at ALL. </p><p></p><p></p><p></p><p>That's not quite what's happening here though. Yes, both elves and dwarves can be fighters. And, demons and devils can both be brutes. However, look at it like this:</p><p></p><p>If they changed the flavour of dwarves so that they no longer lived underground, but lived in forests, revered nature and were thin, would they still be dwarves? No, they'd be elves with the wrong name tacked on. </p><p></p><p>Yet there's all sorts of cases, even in this thread of demons or devils that are not just overlapping, but entirely existing in the other group's playground. If demons and devils do the same things, use the same tactics and have the same goals, why do we need two kinds of monsters? </p><p></p><p>Put it another way, what differentiates demons from devils right now? Yes, there are some demons or devils you can point to and say, "Yup, that's pretty iconic". But, there's an awful lot of both groups that the only difference is a single letter in the alignment tag. </p><p></p><p>What's wrong with designing creatures that are distinct? What's the point of having two groups of creatures that are frequently indistinguishable?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4003050, member: 22779"] I'm sorry, but I have to laugh. We've seen post after post about how 4e is ramming the new setting down everyone's throat and making a game that is not a generic toolset that earlier editions were. Now, it's being claimed that it will be too generic and be a complete toolset like GURPS. :D I do not envy game designers their job at ALL. That's not quite what's happening here though. Yes, both elves and dwarves can be fighters. And, demons and devils can both be brutes. However, look at it like this: If they changed the flavour of dwarves so that they no longer lived underground, but lived in forests, revered nature and were thin, would they still be dwarves? No, they'd be elves with the wrong name tacked on. Yet there's all sorts of cases, even in this thread of demons or devils that are not just overlapping, but entirely existing in the other group's playground. If demons and devils do the same things, use the same tactics and have the same goals, why do we need two kinds of monsters? Put it another way, what differentiates demons from devils right now? Yes, there are some demons or devils you can point to and say, "Yup, that's pretty iconic". But, there's an awful lot of both groups that the only difference is a single letter in the alignment tag. What's wrong with designing creatures that are distinct? What's the point of having two groups of creatures that are frequently indistinguishable? [/QUOTE]
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The Blood War in 4E?
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