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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Blood War in 4E?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 4005884" data-attributes="member: 39593"><p>The DMs chair rotates around the group even though I spend more time DMing than anyone else. But I make it a practice never to bait and switch or try to trick anyone into falling. When someone falls, me included it's always because of the intentional actions of the player. Thing is most of us heavily lean toward the harsher end of what D&D would call a LN alignment. To be truthful to myself under the D&D alignment scheme I'd be solidly LE none of us are exactly shining lights of virtue, and this is even with an interpretation that Evil takes some serious bad karma being accrued. So even if we WANT to play a paladin over time our own natures reflect on the PC causing a fall.</p><p></p><p></p><p>No disagreement here, little temporary lapses that can be atoned for don't cause a loss of power. Generally the PC just gets it made clear by some means involving servants of their god that they need to step back on the straight and narrow. It's only when they take a giant flying leap away from from LG that you see mechanical changes. In which case they "Fall" and trade in their paladin levels for Blackquard levels automatically.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4005884, member: 39593"] The DMs chair rotates around the group even though I spend more time DMing than anyone else. But I make it a practice never to bait and switch or try to trick anyone into falling. When someone falls, me included it's always because of the intentional actions of the player. Thing is most of us heavily lean toward the harsher end of what D&D would call a LN alignment. To be truthful to myself under the D&D alignment scheme I'd be solidly LE none of us are exactly shining lights of virtue, and this is even with an interpretation that Evil takes some serious bad karma being accrued. So even if we WANT to play a paladin over time our own natures reflect on the PC causing a fall. No disagreement here, little temporary lapses that can be atoned for don't cause a loss of power. Generally the PC just gets it made clear by some means involving servants of their god that they need to step back on the straight and narrow. It's only when they take a giant flying leap away from from LG that you see mechanical changes. In which case they "Fall" and trade in their paladin levels for Blackquard levels automatically. [/QUOTE]
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