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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Blood War in 4E?
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<blockquote data-quote="Dausuul" data-source="post: 4006403" data-attributes="member: 58197"><p>I see "lordship" among demons as reflecting not a position in some demonic hierarchy, but the lord's direct influence over its domain. A demon lord is a demon of monumental power, whose spirit fills an entire layer of the Abyss as well as countless lesser demons. These lesser demons are not puppets, exactly, nor are they slaves. But the demon lord's will has a huge influence on their desires and decisions; if Orcus wants to attack Yeenoghu, then thousands upon thousands of demons in Orcus's layer feel an impulse to swarm toward the nearest portal to Yeenoghu's layer and lay waste to whatever they find on the other side. Most of them will follow that impulse, though they may stop to amuse themselves on the way.</p><p></p><p>So, what about Graz'zt? Graz'zt appears more subtle and restrained than the other demon lords, with a veneer of civilized behavior. Underneath that veneer, however, is the same wild madness that fills Orcus and Demogorgon. He weaves elaborate plots, adding layer upon layer of deception, but with no ultimate goal; in the end, the whole thing is a maze without an exit, whose only purpose is to create confusion, chaos, and uncertainty. Graz'zt is the sort of BBEG who drives players absolutely bonkers, because there's never a point when it all comes clear and you understand what's going on.</p><p></p><p>Graz'zt's city is a place of seeming order, where demons and other Abyssal creatures dwell without the constant warfare that fills the rest of the plane. But behind that facade is a seething turmoil of intrigue, treachery, and bloodshed. Influence shifts from one faction to another with lightning speed, new factions form and old factions splinter, and deals are made in a heartbeat and broken just as quickly. There is no organization and there are no rules. The whole city is made up of assassins, spies, scavengers, and thieves.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4006403, member: 58197"] I see "lordship" among demons as reflecting not a position in some demonic hierarchy, but the lord's direct influence over its domain. A demon lord is a demon of monumental power, whose spirit fills an entire layer of the Abyss as well as countless lesser demons. These lesser demons are not puppets, exactly, nor are they slaves. But the demon lord's will has a huge influence on their desires and decisions; if Orcus wants to attack Yeenoghu, then thousands upon thousands of demons in Orcus's layer feel an impulse to swarm toward the nearest portal to Yeenoghu's layer and lay waste to whatever they find on the other side. Most of them will follow that impulse, though they may stop to amuse themselves on the way. So, what about Graz'zt? Graz'zt appears more subtle and restrained than the other demon lords, with a veneer of civilized behavior. Underneath that veneer, however, is the same wild madness that fills Orcus and Demogorgon. He weaves elaborate plots, adding layer upon layer of deception, but with no ultimate goal; in the end, the whole thing is a maze without an exit, whose only purpose is to create confusion, chaos, and uncertainty. Graz'zt is the sort of BBEG who drives players absolutely bonkers, because there's never a point when it all comes clear and you understand what's going on. Graz'zt's city is a place of seeming order, where demons and other Abyssal creatures dwell without the constant warfare that fills the rest of the plane. But behind that facade is a seething turmoil of intrigue, treachery, and bloodshed. Influence shifts from one faction to another with lightning speed, new factions form and old factions splinter, and deals are made in a heartbeat and broken just as quickly. There is no organization and there are no rules. The whole city is made up of assassins, spies, scavengers, and thieves. [/QUOTE]
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