Falkayn
First Post
At only US$5.00 for 36 pages (admittedly 2 of those are the cover and the OGL) of new content from the one of the authors of the 3E DMG this is a great bargain!
I won't talk much about the qualty of the artwork (for me the photorealistic pieces distracted from the content) as this is a PDF download, not an actual physical book. Being Australian, I must say I appreciated the certainty of downloading a PDF document, even if I won't be able to print it in all it's coloured glory. There's nothing worse than ordering something over the internet and waiting two weeks for it to be deleivered!
Much of the content of this book has been developed to fit the 3 new prestige classes introduced by the author. And much of this depends upon your willingness to introduce new styles of magic into your campaign world. In this case the three new styles are:
1. Internalised elemental powers (fire is the examplem but you could use cold just as well).
2. Runes/Tattoos of power.
3. Magic mirrors (it's all done with smoke & mirors...)
For me, this made the new Feats and Prestige Classes less interesting than I had hoped.
The real meat in this supplement (13.5 pages) is the new spells section. Whilst some of them are connected to the prestige classes mentioned above, most aren't. My favourites are the ones surely inspired by Steven Brust's 'Jhereg' novels, Teleport Block, Teleport Coordinates Transfer, Teleport Redirect and Teleport Tracer. Other great spells are Mass Fly, Marks and Greater Marks and Greater Sleep. For me, having a pro work out the rules on these is beautiful, they are a definite addition to every campaign world of mine that uses D&D.
As well as the higher level spells, Monte has given us a number of 0th and 1st level spells (such as Minor Ward, Tongue of Angels and Guilt) that greatly enhance the usefulness of low-level spellcasters.
The magic item section is another great part of this supplement, and the Rods of Branding will definitely see use by the forces of Evil against PCs in many campaigns. A notable part of this section are the Magic Vehicles that Monte has dreamt up. The Bulette Walker, Diving Sphere, Psychic Skiff, War Altar and War Throne are great ideas and worth reading, even if you don't find an immediate use for them (I'm gonna get that War Throne into my campaign somehow!). The Magic Poisons were a little bit disappointing, particularly since this is what got me interested in the first place. Monte does not link his magical effects with particular natural poisons, leaving the whole concept a bit nebulous in my mind. But I will still use it. The Minor Artifacts are good, but like the prestige classes they may not fit your campaign world. Personally once you start defining something as an artifact, any DM can have a go at making one (they don't really need to be balanced).
Lastly is the new Monster Template, an area I glanced at but will probably not bother using, it is also freely available from Monte's website as a sample of this book.
Overall, I found this work very useful, and I am particularly pleased at the price. I would recommend it to any DM. Well done Monte!!!
I won't talk much about the qualty of the artwork (for me the photorealistic pieces distracted from the content) as this is a PDF download, not an actual physical book. Being Australian, I must say I appreciated the certainty of downloading a PDF document, even if I won't be able to print it in all it's coloured glory. There's nothing worse than ordering something over the internet and waiting two weeks for it to be deleivered!
Much of the content of this book has been developed to fit the 3 new prestige classes introduced by the author. And much of this depends upon your willingness to introduce new styles of magic into your campaign world. In this case the three new styles are:
1. Internalised elemental powers (fire is the examplem but you could use cold just as well).
2. Runes/Tattoos of power.
3. Magic mirrors (it's all done with smoke & mirors...)
For me, this made the new Feats and Prestige Classes less interesting than I had hoped.
The real meat in this supplement (13.5 pages) is the new spells section. Whilst some of them are connected to the prestige classes mentioned above, most aren't. My favourites are the ones surely inspired by Steven Brust's 'Jhereg' novels, Teleport Block, Teleport Coordinates Transfer, Teleport Redirect and Teleport Tracer. Other great spells are Mass Fly, Marks and Greater Marks and Greater Sleep. For me, having a pro work out the rules on these is beautiful, they are a definite addition to every campaign world of mine that uses D&D.
As well as the higher level spells, Monte has given us a number of 0th and 1st level spells (such as Minor Ward, Tongue of Angels and Guilt) that greatly enhance the usefulness of low-level spellcasters.
The magic item section is another great part of this supplement, and the Rods of Branding will definitely see use by the forces of Evil against PCs in many campaigns. A notable part of this section are the Magic Vehicles that Monte has dreamt up. The Bulette Walker, Diving Sphere, Psychic Skiff, War Altar and War Throne are great ideas and worth reading, even if you don't find an immediate use for them (I'm gonna get that War Throne into my campaign somehow!). The Magic Poisons were a little bit disappointing, particularly since this is what got me interested in the first place. Monte does not link his magical effects with particular natural poisons, leaving the whole concept a bit nebulous in my mind. But I will still use it. The Minor Artifacts are good, but like the prestige classes they may not fit your campaign world. Personally once you start defining something as an artifact, any DM can have a go at making one (they don't really need to be balanced).
Lastly is the new Monster Template, an area I glanced at but will probably not bother using, it is also freely available from Monte's website as a sample of this book.
Overall, I found this work very useful, and I am particularly pleased at the price. I would recommend it to any DM. Well done Monte!!!


