The Book of Experimental Might: Now in Print!

When I first heard about breaking the spells over 20 levels - one of the 3.5 designers did so in his home game, as I recall, and it was mentioned in a Wizards site article - I'd have sold a kidney and a neighborhood child to get my hands on one.

These days, not unless a design decision about 4e drives me away (I'm on the fence about saving throws going away, mind, but it'd take something like "Level limits are back!" or other grognardry to do so for good) AND I give up on hacking L5R 3rd's system into a Lankhmar/Sanctuary/GoT style fantasy engine (skills are done!) AND I decide I can live with or change 3.5's flaws (multiple weak opponents, CRs off from EPL by more than 2, the minis game-ization of spells, inherent crappiness of the melee classes), to my liking.
 

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No.

I've long since reached the point where I'm not interested in adding any more complexity to the game. Therefore, my only remaining 3.5e purchases will be adventures (and, just possibly, "Weapons of Legacy").

When the time comes, I'll be moving in one of three directions:

1) Convert to 4e.

2) Stick with 3.5e. In this case, I will go through the materials I have, and put together a definitive list of supplements and house rules I'll be using, to produce what I consider a 'golden' version of the game.

3) Write my own system. This is distinctly unlikely, but it is something I might consider if time permits.

Regardless of which path I take, I don't see a place for this sort of a book.
 


Other aspects of his house rules, definitely. That specifically, not so much. Or at least, it's unlikely I'd actually use it, though I'd be curious to at least look at it.

I'd buy almost any substantive rules supplement written or strongly endorsed by Cook, 4E notwithstanding. I don't like everything he writes from the standpoint of actual in-game use, but it's almost always interesting to look at and think about why he did things the way he did.
 

I'd buy it. I like a lot of what he's done already, and the disciplines sound interesting... But I don't know if I'd use the 20 level spell system with 3.5... As others have said there are so many spell resources already, it would be a pain to have to figure out where a spell should fall on the power scale... Maybe if he gave tips or the formula he uses to scale spells I'd use it.
 

Yes, I think I would buy it. When it comes to games, Monte's got the Midas Touch.

And I like different spell/ability systems
 

Kae'Yoss said:
Yes, I think I would buy it. When it comes to games, Monte's got the Midas Touch.

And I like different spell/ability systems
Yup. Same opinion here.

And because I hope that encourages him to do a 4E version of CBoEM and BoHM (a vastly underrated book!) :heh:

Cheers, LT.
 



Particle_Man said:
Well technically "Elements of Magic" is a 20-level spell system already.

Of course. And so is what he did in McWod.

But I haven't seen one where you have premade spells (like D&D's Magic Missile and Fireball and Charm Person) instead of make-your-own-spells. I'd be really interested in seeing what he'd do with the PHB spells and 20 levels!
 

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