Simia Saturnalia
First Post
When I first heard about breaking the spells over 20 levels - one of the 3.5 designers did so in his home game, as I recall, and it was mentioned in a Wizards site article - I'd have sold a kidney and a neighborhood child to get my hands on one.
These days, not unless a design decision about 4e drives me away (I'm on the fence about saving throws going away, mind, but it'd take something like "Level limits are back!" or other grognardry to do so for good) AND I give up on hacking L5R 3rd's system into a Lankhmar/Sanctuary/GoT style fantasy engine (skills are done!) AND I decide I can live with or change 3.5's flaws (multiple weak opponents, CRs off from EPL by more than 2, the minis game-ization of spells, inherent crappiness of the melee classes), to my liking.
These days, not unless a design decision about 4e drives me away (I'm on the fence about saving throws going away, mind, but it'd take something like "Level limits are back!" or other grognardry to do so for good) AND I give up on hacking L5R 3rd's system into a Lankhmar/Sanctuary/GoT style fantasy engine (skills are done!) AND I decide I can live with or change 3.5's flaws (multiple weak opponents, CRs off from EPL by more than 2, the minis game-ization of spells, inherent crappiness of the melee classes), to my liking.