First I'd like to say that I am very new to EnWorld but love the site and the forums are great. Everytime I check in there's a lot of people helping each other out rather than the arguing on why people hate what or why thing are terrible or not that occurs on the Gleemax forums for D&D. Anyways I am making this thread in what is to be an up and coming project for me. A rather large project and a slow one as well. This project will start over the next few months and hopefully get somewhere and I'd like you lot to help me.
I'd like you to review monster stats, magic and wonderous items and potions, roleplaying material, everything. The "fluff" and the "crunch" of it all. This work started around two decades ago with my father's foray into D&D and his role as DM, much wanted fellow hero, and much dreaded adventurer to fellow DMs and PCs. As mainly a DM he has created this, what should I call it, a mini-setting if you would. Its like a self contained realm with its own history and events without any neccessity to be included or excluded from any campaign setting. He's thought on and off about it all these years using it or not whether hes DMing or isn't.
A decade ago when I was 11 he started getting me into D&D and his material and I in turn have introduced it to friends who are currently helping me to convince him to learn the new rules, throw them to the wind and use what he wants to and what he decides (that's his style whatever he likes plus whatever he says goes) and DM the Temple of Dhum for us liek he attempted while we were younger. Anyways, after a decade of talking about it he has over the course of the past year truely put his material to thought and paper now having 3 full notebooks and more coming.
This is where I come in. I am now old enough to grasp the mechanics as well as do real work to this project and thus I have had the first of the series of notebooks. I obtained it in September and refused to work on it until the new edition. Two reasons: 1) I was really excited and am really impressed with the new rules (although as DM there are many things I shall add and tweak but so is the DMs job) and 2) with a whole new edition coming out and my father wishing maybe to publish some work even if only to get it out there for a few people waiting for it would be the better choice.
So here I am now sitting with it open going over where to begin and I begon right here. I ask that whoever feels like it or sees updates to this thread put in there input. I do not know how frequent I will get things out but I am going to try. Being summer I don't have homework to worry about but I do have other responsibilities while waiting for classes to start and they include DMing my groups first 4e campaign and taking care of half a dozen reptiles. I will do as much as I can during the summer and during the school year and post some of it here. Please I ask you guys to look when you can and help if you can. Thank you if you've read this whole thing and thank you if you help me I'll try and post as often as possible to discuss the subject even if I don't get any real material up that often.
Red Infantry Swordsman
Medium natural humanoid
Level 9 Skirmisher
Initiative +11 Senses Perception +9, Darkvision
HP 100; Bloodied 50
AC 23; Fortitude 23, Reflex 21, Will 22
Immune fear; Resist poison, psychic 5
Speed 5
[FONT=D&D 4e icons]M [/FONT]Claw (standard; at-will)
+14 vs. AC; 2d6+5 damage
[FONT=D&D 4e icons]M[/FONT]Longsword (standard; at-will)♦ Weapon, Poison
+14 vs. AC; 2d6+5 damage; make secondary attack against target
Secondary Attack : +13 vs. Fortitude; see Rankara’s Original Dhûm Poison
[FONT=D&D 4e icons]c [/FONT]Agony of The Army (standard; encounter)♦ Fear, Psychic
Close burst 2; +12 vs. Will; 3d10+5 psychic damage and target stunned (save ends)
Looking for Blood
+2 to all opportunity attacks
Rankara’s Original Dhûm Poison♦ Poison
A creature hit by a weapon coated in Rankara’s Original Dhûm Poison takes ongoing 6 damage and is stunned (save ends both). Aftereffect: Targetisweakened (save ends). Special: If an infected target is reduced to 0 hit points and must make saving throws vs. death they have a -3 penalty.
Alignment Unaligned Languages –
Skills Endurance +14
Str 22 (+10) Dex 20 (+9) Wis 13 (+5)
Con 20 (+9) Int 5 (+1) Cha 5 (+1)
Equipment: Chain armor, longsword, one vial of Rankara’s Original Poison
Red Infantry Swordsman Tactics
The Red Infantry swordsmen are the second line in the Red Army of Dhûm. After the fodder is released to wreck havoc and cause chaos among the enemy the swordsman then come in to put down stragglers using poisoned longswords. They also use agony of the army to put the true fear of Dhûm in larger groups of enemy soldiers.
Ali-raj’s Dhûm Poison
Materials
¨ cauldron
¨ mortar and pestle
¨ 10 pounds graveyard rat “sweet meats”
¨ 10 pounds finely chopped toadstools
¨ 5 flasks rat blood
¨ 5 flasks red wine vinegar
¨ 5 scorpion venom sacs
¨ 5 holly berries
¨ water
Mix and crush rat meats (see Notes on Graveyard Rats), toadstools, venom sacs, and holly berries with mortar and pestle into a smooth paste. Combine these with rat blood and vinegar and simmer for two hours stirring occasionally. Remove from heat and stir as it cools adding water to adjust consistency. This recipe makes three gallons of poison.
Ali-raj’s Dhûm Poison
Level 5 Poison
This poison is a thick crimson liquid painted onto blades causing weakness and pain as it travels through the bloodstream turning veins and arteries a visible color resembling the poison.
Poison
Attack: +8 vs. Fortitude; ongoing 3 poison damage and weakened (save ends both)
Special: If an infected target is reduced to 0 hit points and must make saving throws vs. death they have a -2 penalty.
I'd like you to review monster stats, magic and wonderous items and potions, roleplaying material, everything. The "fluff" and the "crunch" of it all. This work started around two decades ago with my father's foray into D&D and his role as DM, much wanted fellow hero, and much dreaded adventurer to fellow DMs and PCs. As mainly a DM he has created this, what should I call it, a mini-setting if you would. Its like a self contained realm with its own history and events without any neccessity to be included or excluded from any campaign setting. He's thought on and off about it all these years using it or not whether hes DMing or isn't.
A decade ago when I was 11 he started getting me into D&D and his material and I in turn have introduced it to friends who are currently helping me to convince him to learn the new rules, throw them to the wind and use what he wants to and what he decides (that's his style whatever he likes plus whatever he says goes) and DM the Temple of Dhum for us liek he attempted while we were younger. Anyways, after a decade of talking about it he has over the course of the past year truely put his material to thought and paper now having 3 full notebooks and more coming.
This is where I come in. I am now old enough to grasp the mechanics as well as do real work to this project and thus I have had the first of the series of notebooks. I obtained it in September and refused to work on it until the new edition. Two reasons: 1) I was really excited and am really impressed with the new rules (although as DM there are many things I shall add and tweak but so is the DMs job) and 2) with a whole new edition coming out and my father wishing maybe to publish some work even if only to get it out there for a few people waiting for it would be the better choice.
So here I am now sitting with it open going over where to begin and I begon right here. I ask that whoever feels like it or sees updates to this thread put in there input. I do not know how frequent I will get things out but I am going to try. Being summer I don't have homework to worry about but I do have other responsibilities while waiting for classes to start and they include DMing my groups first 4e campaign and taking care of half a dozen reptiles. I will do as much as I can during the summer and during the school year and post some of it here. Please I ask you guys to look when you can and help if you can. Thank you if you've read this whole thing and thank you if you help me I'll try and post as often as possible to discuss the subject even if I don't get any real material up that often.
Red Infantry Swordsman
Medium natural humanoid
Level 9 Skirmisher
XP 400
Initiative +11 Senses Perception +9, Darkvision
HP 100; Bloodied 50
AC 23; Fortitude 23, Reflex 21, Will 22
Immune fear; Resist poison, psychic 5
Speed 5
[FONT=D&D 4e icons]M [/FONT]Claw (standard; at-will)
+14 vs. AC; 2d6+5 damage
[FONT=D&D 4e icons]M[/FONT]Longsword (standard; at-will)♦ Weapon, Poison
+14 vs. AC; 2d6+5 damage; make secondary attack against target
Secondary Attack : +13 vs. Fortitude; see Rankara’s Original Dhûm Poison
[FONT=D&D 4e icons]c [/FONT]Agony of The Army (standard; encounter)♦ Fear, Psychic
Close burst 2; +12 vs. Will; 3d10+5 psychic damage and target stunned (save ends)
Looking for Blood
+2 to all opportunity attacks
Rankara’s Original Dhûm Poison♦ Poison
A creature hit by a weapon coated in Rankara’s Original Dhûm Poison takes ongoing 6 damage and is stunned (save ends both). Aftereffect: Targetisweakened (save ends). Special: If an infected target is reduced to 0 hit points and must make saving throws vs. death they have a -3 penalty.
Alignment Unaligned Languages –
Skills Endurance +14
Str 22 (+10) Dex 20 (+9) Wis 13 (+5)
Con 20 (+9) Int 5 (+1) Cha 5 (+1)
Equipment: Chain armor, longsword, one vial of Rankara’s Original Poison
Red Infantry Swordsman Tactics
The Red Infantry swordsmen are the second line in the Red Army of Dhûm. After the fodder is released to wreck havoc and cause chaos among the enemy the swordsman then come in to put down stragglers using poisoned longswords. They also use agony of the army to put the true fear of Dhûm in larger groups of enemy soldiers.
Ali-raj’s Dhûm Poison
Materials
¨ cauldron
¨ mortar and pestle
¨ 10 pounds graveyard rat “sweet meats”
¨ 10 pounds finely chopped toadstools
¨ 5 flasks rat blood
¨ 5 flasks red wine vinegar
¨ 5 scorpion venom sacs
¨ 5 holly berries
¨ water
Mix and crush rat meats (see Notes on Graveyard Rats), toadstools, venom sacs, and holly berries with mortar and pestle into a smooth paste. Combine these with rat blood and vinegar and simmer for two hours stirring occasionally. Remove from heat and stir as it cools adding water to adjust consistency. This recipe makes three gallons of poison.
Ali-raj’s Dhûm Poison
Level 5 Poison
This poison is a thick crimson liquid painted onto blades causing weakness and pain as it travels through the bloodstream turning veins and arteries a visible color resembling the poison.
Poison
Attack: +8 vs. Fortitude; ongoing 3 poison damage and weakened (save ends both)
Special: If an infected target is reduced to 0 hit points and must make saving throws vs. death they have a -2 penalty.
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