DnDChick
Demon Queen of Templates
Bowler
Medium-size Aberration
Hit Dice: 1d8+2 (6 hp)
Initiative: -2 (Dex)
Speed: 40 ft.
AC: 16 (-2 Dex, +8 natural)
Attack: Slam +3 melee (1d6+4)
Damage: Slam 1d6+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Trample
Special Qualities: Blindsight (60 ft.), tremorsense
Saves: Fort +2, Ref -2, Will +2
Abilities: Str 16, Dex 6, Con 14, Int 3, Wis 11, Cha 10
Skills: Hide +1*, Move Silently +1*
Climate/Terrain: Any land and underground
Organization: Clutch (2-12)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Medium-size); 4-6 HD (Large)
A bowler is a strange creature that closely resembles an actual boulder or large stone. Bowlers dwell in caves and in stony environments such as mountains or rocky hills. Although they lack sense organs of any discernable nature, they are highly sensitive to sound and vibration.
Bowlers may in some way be related to mimics (see the MM) or livestones (see the Tome of Horrors by Necromancer Games).
Although they do not keep treasure and have no interest in wealth, a bowler’s brain is a small, beryl-like gem at its very center. If a bowler is cut open, this gem can be retrieved. Its value is 10 gp.
Combat
A bowler can slam itself into opponents that are within its short reach, but it prefers instead to flatten an opponent. Bowlers do have a small mouth filled with very sharp, rock like teeth, but it is incapable of fighting with this aperture. The bowler only opens its mouth to consume the mashed paste that was once its opponent.
Trample (Ex): A bowler can trample Medium-size or smaller creatures for 1d12+3 points of damage. Opponents who do not make attacks of opportunity against the bowler can attempt a Reflex save (DC 13) to halve the damage. Once an opponent is trampled and on the ground, the bowler repeatedly roll back and forth on its victim’s body until the life is crushed out of it, dealing trample damage each round with a successful grapple check (the bowler's grapple bonus is +3).
Skills: A bowler receives a +8 racial bonus to Hide checks while in rocky or stony surroundings, and a +4 racial bonus to Move Silently checks until they reach a Speed of 30 feet.
The bowler was in the 1e Monster Manual 2.
Medium-size Aberration
Hit Dice: 1d8+2 (6 hp)
Initiative: -2 (Dex)
Speed: 40 ft.
AC: 16 (-2 Dex, +8 natural)
Attack: Slam +3 melee (1d6+4)
Damage: Slam 1d6+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Trample
Special Qualities: Blindsight (60 ft.), tremorsense
Saves: Fort +2, Ref -2, Will +2
Abilities: Str 16, Dex 6, Con 14, Int 3, Wis 11, Cha 10
Skills: Hide +1*, Move Silently +1*
Climate/Terrain: Any land and underground
Organization: Clutch (2-12)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Medium-size); 4-6 HD (Large)
A bowler is a strange creature that closely resembles an actual boulder or large stone. Bowlers dwell in caves and in stony environments such as mountains or rocky hills. Although they lack sense organs of any discernable nature, they are highly sensitive to sound and vibration.
Bowlers may in some way be related to mimics (see the MM) or livestones (see the Tome of Horrors by Necromancer Games).
Although they do not keep treasure and have no interest in wealth, a bowler’s brain is a small, beryl-like gem at its very center. If a bowler is cut open, this gem can be retrieved. Its value is 10 gp.
Combat
A bowler can slam itself into opponents that are within its short reach, but it prefers instead to flatten an opponent. Bowlers do have a small mouth filled with very sharp, rock like teeth, but it is incapable of fighting with this aperture. The bowler only opens its mouth to consume the mashed paste that was once its opponent.
Trample (Ex): A bowler can trample Medium-size or smaller creatures for 1d12+3 points of damage. Opponents who do not make attacks of opportunity against the bowler can attempt a Reflex save (DC 13) to halve the damage. Once an opponent is trampled and on the ground, the bowler repeatedly roll back and forth on its victim’s body until the life is crushed out of it, dealing trample damage each round with a successful grapple check (the bowler's grapple bonus is +3).
Skills: A bowler receives a +8 racial bonus to Hide checks while in rocky or stony surroundings, and a +4 racial bonus to Move Silently checks until they reach a Speed of 30 feet.
The bowler was in the 1e Monster Manual 2.