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<blockquote data-quote="msd" data-source="post: 3612858" data-attributes="member: 19974"><p>For me, I enjoy the fact that the rules don't get in the way of the roleplaying/storytelling and seem to be designed to emphasize that element of the game.</p><p></p><p>I realize that 3.5 is no less of a roleplaying fantasy game but the rules are so extensive that, as a practical matter, if you want to keep the game moving at a reasonable pace and are committed to playing the RAW, you either need folks who REALLY know the rules well or you need to tailor the rules and omit what is bogging the game down.</p><p></p><p>Again, I really like C&C and I really like 3.5 - but when I play 3.5, I have found that I need to play with people that are dedicated to the storytelling element of the game and who are willing to sacrifice some of the rules subsystems to keep up the pace of the game. The "one big combat a session" paradigm simply doesn't do it for me.</p><p></p><p>As for the whole "my game is better than your game" element that always seems to ensnare the D&D C&C conversations around here, I am really at a loss. They are both fantasy roleplaying games and the more fantasy roleplayers, the better...honestly, I don't want one game system any more than I want one choice of television channel or one type of car available for purchase. Variety is good and means that creativity is flourishing in the hobby. We should by psyched that there are different systems around and knock off the "my big brother could beat up your big brother" silliness...</p><p></p><p>IMHO, of course... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="msd, post: 3612858, member: 19974"] For me, I enjoy the fact that the rules don't get in the way of the roleplaying/storytelling and seem to be designed to emphasize that element of the game. I realize that 3.5 is no less of a roleplaying fantasy game but the rules are so extensive that, as a practical matter, if you want to keep the game moving at a reasonable pace and are committed to playing the RAW, you either need folks who REALLY know the rules well or you need to tailor the rules and omit what is bogging the game down. Again, I really like C&C and I really like 3.5 - but when I play 3.5, I have found that I need to play with people that are dedicated to the storytelling element of the game and who are willing to sacrifice some of the rules subsystems to keep up the pace of the game. The "one big combat a session" paradigm simply doesn't do it for me. As for the whole "my game is better than your game" element that always seems to ensnare the D&D C&C conversations around here, I am really at a loss. They are both fantasy roleplaying games and the more fantasy roleplayers, the better...honestly, I don't want one game system any more than I want one choice of television channel or one type of car available for purchase. Variety is good and means that creativity is flourishing in the hobby. We should by psyched that there are different systems around and knock off the "my big brother could beat up your big brother" silliness... IMHO, of course... :D [/QUOTE]
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