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<blockquote data-quote="SavageRobby" data-source="post: 3612898" data-attributes="member: 51573"><p>Its disingenuous posts like this that cause C&Cers to get defensive.</p><p></p><p>Can you convert any edition of D&D to any other? Sure. Can you convert pretty much any one system to any other system? Of course. Does it take time? Yes. One thing I like (among many) about C&C is that conversion from any edition of D&D to C&C is much quicker and simpler than your usual conversion. Thats a serious bonus, in my eyes. And the conversions aren't just modules, adventures and NPCs - spells, magic items and even rules all port over quickly and easily.</p><p></p><p>I'm in the camp of "its easier to add than subtract" from a game system, which is where C&C shines. I like skills, although not as detailed as the 3x skills - so I'm going to add something like Savage Worlds skills into C&C (using the SIEGE engine as the basis). I'm confident that it won't have some unforeseen impact on some other aspect of the game, something I don't think I could say if I totally changed the skills subsystem in a heavier rules system (like 3x).</p><p></p><p></p><p>I think its a pretty simple division. If you don't like rules light, you probably won't like C&C. If you do like rules light, you might like C&C. If you like a lot of clear-cut, spelled-out options for your character, you won't like C&C. If you like your character capabilities to be more nebulous and wide-open (and dependent on DM arbitration/judgment), you might like C&C. Nothing wrong with either preference.</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 3612898, member: 51573"] Its disingenuous posts like this that cause C&Cers to get defensive. Can you convert any edition of D&D to any other? Sure. Can you convert pretty much any one system to any other system? Of course. Does it take time? Yes. One thing I like (among many) about C&C is that conversion from any edition of D&D to C&C is much quicker and simpler than your usual conversion. Thats a serious bonus, in my eyes. And the conversions aren't just modules, adventures and NPCs - spells, magic items and even rules all port over quickly and easily. I'm in the camp of "its easier to add than subtract" from a game system, which is where C&C shines. I like skills, although not as detailed as the 3x skills - so I'm going to add something like Savage Worlds skills into C&C (using the SIEGE engine as the basis). I'm confident that it won't have some unforeseen impact on some other aspect of the game, something I don't think I could say if I totally changed the skills subsystem in a heavier rules system (like 3x). I think its a pretty simple division. If you don't like rules light, you probably won't like C&C. If you do like rules light, you might like C&C. If you like a lot of clear-cut, spelled-out options for your character, you won't like C&C. If you like your character capabilities to be more nebulous and wide-open (and dependent on DM arbitration/judgment), you might like C&C. Nothing wrong with either preference. [/QUOTE]
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