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<blockquote data-quote="gideon_thorne" data-source="post: 3613291" data-attributes="member: 17896"><p>A game is a game is a game. What it all boils down too is what 'does it' for a particular group. Objectively, there is no right answer to the oft debated 'which is the best system'. </p><p></p><p>Clearly the profusion of game systems out there appeal to a variety of tastes. Some like detail in their games, some prefer more abstract systems. Debating over 'whats the best' is just silly.</p><p></p><p>For my part, having done the 'complex' game system thing, ala Hero System/Champions and the like, I find myself headed toward more abstract, and simpler, methods. When a system is simple enough that even a hack writer like myself can quickly put together new classes, races, abilities and so forth, then its acomplished its goal.</p><p></p><p>Personally, I like to wing it, and I dont generally care for a lot of codification via someone elses idea of what is 'fair and balanced'. Too much structure limits my creativity. But thats just how my mind works, when it works. ^_~`</p><p></p><p>Not that I wont sit down in any group of decent folks and play whatever's offered. But I do have my preferences. Doesn't mean my way is the only way to go.</p><p></p><p>Those folks who want to get into C&C, your welcome. If we ever see each other at a game convention or what not, lets grab a table and toss some dice around. If people prefer other game systems, thats also fine. There's lots of room in this world for all kinds of gamers and certainly a lot more important issues worth getting all hot under the collar about. ^_~`</p></blockquote><p></p>
[QUOTE="gideon_thorne, post: 3613291, member: 17896"] A game is a game is a game. What it all boils down too is what 'does it' for a particular group. Objectively, there is no right answer to the oft debated 'which is the best system'. Clearly the profusion of game systems out there appeal to a variety of tastes. Some like detail in their games, some prefer more abstract systems. Debating over 'whats the best' is just silly. For my part, having done the 'complex' game system thing, ala Hero System/Champions and the like, I find myself headed toward more abstract, and simpler, methods. When a system is simple enough that even a hack writer like myself can quickly put together new classes, races, abilities and so forth, then its acomplished its goal. Personally, I like to wing it, and I dont generally care for a lot of codification via someone elses idea of what is 'fair and balanced'. Too much structure limits my creativity. But thats just how my mind works, when it works. ^_~` Not that I wont sit down in any group of decent folks and play whatever's offered. But I do have my preferences. Doesn't mean my way is the only way to go. Those folks who want to get into C&C, your welcome. If we ever see each other at a game convention or what not, lets grab a table and toss some dice around. If people prefer other game systems, thats also fine. There's lots of room in this world for all kinds of gamers and certainly a lot more important issues worth getting all hot under the collar about. ^_~` [/QUOTE]
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