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<blockquote data-quote="RFisher" data-source="post: 3614455" data-attributes="member: 3608"><p>I've found both difficult at different times. It depends upon exactly what you want to change. One person says game X is hard to house-rule because it's hard to change the things they want to change about game X. Another person says, no, game X is easy to house-rule because it's easy to change the things they want to change about game X.</p><p></p><p></p><p></p><p>Well, one of the reasons I got on-board the C&C playtest was that it was made clear to me that C&C was--in the end--the product of one person. He wanted input from lots of other people, but he was focused on creating the game <em>he</em> wanted.</p><p></p><p>On the other hand, one of my problems with the playtesting was that it seemed like everyone was playtesting different games. They all (including my own playtests) looked more like some-edition-of-(A)D&D + some C&C-based house-rules to me. But the Trolls seemed to like it that way.</p><p></p><p>(But--of course--I think being a "fantasy heartbreaker" is a <em>good</em> thing. Go fig.)</p><p></p><p></p><p></p><p>That's pretty good stuff. Although, I think it confirms what I've said all along about converting to C&C: It is as easy to convert from earlier editions to C&C as it is to convert between earlier editions. It is as hard to convert to C&C from 3e as it is to convert from 3e to previous editions.</p><p></p><p>I may have to try using Bash's tips to convert from 3e to classic D&D.</p><p></p><p>I would add to his tips that many skill checks in d20 modules should be dropped when converting, but to each his own.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3614455, member: 3608"] I've found both difficult at different times. It depends upon exactly what you want to change. One person says game X is hard to house-rule because it's hard to change the things they want to change about game X. Another person says, no, game X is easy to house-rule because it's easy to change the things they want to change about game X. Well, one of the reasons I got on-board the C&C playtest was that it was made clear to me that C&C was--in the end--the product of one person. He wanted input from lots of other people, but he was focused on creating the game [i]he[/i] wanted. On the other hand, one of my problems with the playtesting was that it seemed like everyone was playtesting different games. They all (including my own playtests) looked more like some-edition-of-(A)D&D + some C&C-based house-rules to me. But the Trolls seemed to like it that way. (But--of course--I think being a "fantasy heartbreaker" is a [i]good[/i] thing. Go fig.) That's pretty good stuff. Although, I think it confirms what I've said all along about converting to C&C: It is as easy to convert from earlier editions to C&C as it is to convert between earlier editions. It is as hard to convert to C&C from 3e as it is to convert from 3e to previous editions. I may have to try using Bash's tips to convert from 3e to classic D&D. I would add to his tips that many skill checks in d20 modules should be dropped when converting, but to each his own. [/QUOTE]
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