Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The C&C poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dristram" data-source="post: 3615084" data-attributes="member: 1639"><p><strong>DM C&C but will still play 3.5 D&D</strong></p><p></p><p>I think it’s silly when gamers argue D&D vs. C&C. To me, there are two aspects to a game, feel and mechanics. And feel is more important to me because we’re talking about a role-playing game, not a miniatures combat game. As for the feel of the game, D&D and C&C are the same. It’s only the mechanics that differ, and really not by much. But when you talk about mechanics, even taking C&C out of the equation, D&D has many different mechanics for it in its many incarnations (OD&D, AD&D, 3e, etc.). To me, C&C is another incarnation of D&D it’s just that the company that owns the rights to D&D didn’t come up with it so a different name had to be chosen. Heck, C&C could have easily been 3rd Edition AD&D. Though I think HackMater lays claim to that title. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>The way I see things, those D&Ders who have never played the pre-3e versions of D&D might find C&C very odd or even incomplete. I find that GM’s like C&C more than pure players like it. Especially players who love to tweak every little aspect of their character mechanically. C&C puts the GM back into the driver’s seat of the game as it was with the older versions of D&D, allowing the GM to use his imagination more and worry less about the rules. And the SEIGE Engine mechanic allows the GM to better handle the plethora of odd situations that may come up in a game in a fluid manner to keep the game flowing.</p><p></p><p>All that said, I’ve played D&D since 1983, with AD&D being my main game. I happily moved to 3e when it came out. I was actually one of the original members of Eric Noah's 3e site. As a player, I found the various 3e source books very useful for me to mechanically represent my character, but as a DM, I found the sheer number of source books and rules overwhelming and restricting, causing me to have to spend more time on rules and less time on the designing of the adventure and role-playing. And as a role-player first, I found that when playing, my characters were vastly under-powered compared to the other character builds, lessening my fun as my characters seemed less useful and finding myself having to tweak in more powerful combos just to fit in, lessening my enjoyment overall. Role-playing seemed to be taking a back-seat to super-hero character building.</p><p></p><p>So now, I will play 3.5 D&D and have fun as long as the DM keeps role-playing a part of the game instead of just going from one combat to the next. But I have given up DMing 3.5 and much prefer CKing C&C. In my current C&C game, my players consist of three who never made the switch to 3e and four who happily play 3.5 and still enjoy C&C just the same. For after all, a role-playing game is a role-playing game. The mechanics should be secondary and not keep you from having fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>BTW, FYI, on the Troll Lord Games site, there is page where those who like C&C expressed why.</p><p><a href="http://www.trolllord.com/newsite/cnc/why_play_cnc.html" target="_blank">http://www.trolllord.com/newsite/cnc/why_play_cnc.html</a></p></blockquote><p></p>
[QUOTE="Dristram, post: 3615084, member: 1639"] [b]DM C&C but will still play 3.5 D&D[/b] I think it’s silly when gamers argue D&D vs. C&C. To me, there are two aspects to a game, feel and mechanics. And feel is more important to me because we’re talking about a role-playing game, not a miniatures combat game. As for the feel of the game, D&D and C&C are the same. It’s only the mechanics that differ, and really not by much. But when you talk about mechanics, even taking C&C out of the equation, D&D has many different mechanics for it in its many incarnations (OD&D, AD&D, 3e, etc.). To me, C&C is another incarnation of D&D it’s just that the company that owns the rights to D&D didn’t come up with it so a different name had to be chosen. Heck, C&C could have easily been 3rd Edition AD&D. Though I think HackMater lays claim to that title. :p The way I see things, those D&Ders who have never played the pre-3e versions of D&D might find C&C very odd or even incomplete. I find that GM’s like C&C more than pure players like it. Especially players who love to tweak every little aspect of their character mechanically. C&C puts the GM back into the driver’s seat of the game as it was with the older versions of D&D, allowing the GM to use his imagination more and worry less about the rules. And the SEIGE Engine mechanic allows the GM to better handle the plethora of odd situations that may come up in a game in a fluid manner to keep the game flowing. All that said, I’ve played D&D since 1983, with AD&D being my main game. I happily moved to 3e when it came out. I was actually one of the original members of Eric Noah's 3e site. As a player, I found the various 3e source books very useful for me to mechanically represent my character, but as a DM, I found the sheer number of source books and rules overwhelming and restricting, causing me to have to spend more time on rules and less time on the designing of the adventure and role-playing. And as a role-player first, I found that when playing, my characters were vastly under-powered compared to the other character builds, lessening my fun as my characters seemed less useful and finding myself having to tweak in more powerful combos just to fit in, lessening my enjoyment overall. Role-playing seemed to be taking a back-seat to super-hero character building. So now, I will play 3.5 D&D and have fun as long as the DM keeps role-playing a part of the game instead of just going from one combat to the next. But I have given up DMing 3.5 and much prefer CKing C&C. In my current C&C game, my players consist of three who never made the switch to 3e and four who happily play 3.5 and still enjoy C&C just the same. For after all, a role-playing game is a role-playing game. The mechanics should be secondary and not keep you from having fun. :D BTW, FYI, on the Troll Lord Games site, there is page where those who like C&C expressed why. [url]http://www.trolllord.com/newsite/cnc/why_play_cnc.html[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The C&C poll
Top