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<blockquote data-quote="Geron Raveneye" data-source="post: 3617953" data-attributes="member: 2268"><p>Don't get me wrong, I agree with most of what you said...but this one here is overly nitpicky, in my opinion. Conversion, modification, six of one or half a dozen of the other. If I "convert" something, the focus is on the thing I convert, while a "modification" is made to the game system I modify (in this context with an element of another game). In both instances, I take something of one game and try to make it work in the framework of the other game. If I'd convert the <em>ToB</em> system to work with C&C, I'd at the same time modify C&C since I add a new set of abilities and character classes to it.</p><p></p><p>The point in the last page or so is simply that this conversion of elements from older (A)D&D editions is extremely easy, and that the conversion of newer D&D 3.X elements is also not as complex as it might look like. It definitely is easier than trying to convert any of those into a completely different game system. In any case, I'd say supporting claims of "false advertising" with completely exaggerated examples is not helping anybody's credibility. (<-- this does <strong>not</strong> mean you, jdrakeh)</p><p></p><p>Of course, converting stuff from any edition of D&D to any d20 variety should be equally or at least similarly easy, so C&C does not corner the market on that. It's simply a nice d20 offshoot that has a slightly nostalgic flair while staying very compatible to all editions of the game we love to play. Those who like it play it, those who don't...don't. It can actually be that easy. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3617953, member: 2268"] Don't get me wrong, I agree with most of what you said...but this one here is overly nitpicky, in my opinion. Conversion, modification, six of one or half a dozen of the other. If I "convert" something, the focus is on the thing I convert, while a "modification" is made to the game system I modify (in this context with an element of another game). In both instances, I take something of one game and try to make it work in the framework of the other game. If I'd convert the [i]ToB[/i] system to work with C&C, I'd at the same time modify C&C since I add a new set of abilities and character classes to it. The point in the last page or so is simply that this conversion of elements from older (A)D&D editions is extremely easy, and that the conversion of newer D&D 3.X elements is also not as complex as it might look like. It definitely is easier than trying to convert any of those into a completely different game system. In any case, I'd say supporting claims of "false advertising" with completely exaggerated examples is not helping anybody's credibility. (<-- this does [b]not[/b] mean you, jdrakeh) Of course, converting stuff from any edition of D&D to any d20 variety should be equally or at least similarly easy, so C&C does not corner the market on that. It's simply a nice d20 offshoot that has a slightly nostalgic flair while staying very compatible to all editions of the game we love to play. Those who like it play it, those who don't...don't. It can actually be that easy. :lol: [/QUOTE]
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