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<blockquote data-quote="Imaro" data-source="post: 3621348" data-attributes="member: 48965"><p>Then I contest that you're statement is false. Rules do have to be converted by your definition.</p><p></p><p></p><p></p><p>You're right here, as you really aren't converting anything...this is similar to using a rules system to play in your favorite world.</p><p></p><p> </p><p></p><p>Is this possible? Let's take "feats" as an example...There are alot that give you a +2 to two skills. C&C doesn't have skills, but if you are using all feats then conversion is necessary, right? You could give the player a +2 anytime an action taken would fall within the realm of those skills...you could let him add his level or even 1/2 his level to rolls that fall under the purview of the specific skills. These are conversions, not taking a rule from either game. The same with AoO if you wanted to add them in, skills, etc.</p><p></p><p></p><p></p><p>This is wrong, as I illustrated above. It all depends on how much and what you are trying to convert. You're making blanket statements without considering just how many fiddly bits there are in AD&D and D&D3.5.</p><p></p><p></p><p></p><p>See above...It all depends on what you want to convert.</p><p></p><p></p><p></p><p>Yeah it is, but you brought it up...and I've shown that while conversion is easy, it is also necessary for alot of the mechanics in the game. It just seems that you've chosen to ignore this instances because they don't support your argument.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3621348, member: 48965"] Then I contest that you're statement is false. Rules do have to be converted by your definition. You're right here, as you really aren't converting anything...this is similar to using a rules system to play in your favorite world. Is this possible? Let's take "feats" as an example...There are alot that give you a +2 to two skills. C&C doesn't have skills, but if you are using all feats then conversion is necessary, right? You could give the player a +2 anytime an action taken would fall within the realm of those skills...you could let him add his level or even 1/2 his level to rolls that fall under the purview of the specific skills. These are conversions, not taking a rule from either game. The same with AoO if you wanted to add them in, skills, etc. This is wrong, as I illustrated above. It all depends on how much and what you are trying to convert. You're making blanket statements without considering just how many fiddly bits there are in AD&D and D&D3.5. See above...It all depends on what you want to convert. Yeah it is, but you brought it up...and I've shown that while conversion is easy, it is also necessary for alot of the mechanics in the game. It just seems that you've chosen to ignore this instances because they don't support your argument. [/QUOTE]
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